Girthy Sherwood

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Full Name:
Girthy Sherwood
Position:
Reporter
Age:
Adult
Species:
Type:
World:

Reporter
Girthy Sherwood is the tenacious new reporter for the Miskatonic Plain Dealer, assigned to cover the 3rd-shift desk for the Offbeat section. His otherworldly sense of intuition tends to send him sniffing in the forgotten corners of society and it's a toss up whether he's ended up in more close scrapes than he's gotten scoops.

Background

At twenty-two, Girthy Sherwood followed a tip to an exclusive art lounge where patrons moved with predatory grace and the walls displayed masks older than memory. He was sent to profile the curator, a man whose amber eyes tracked every shift in the room. Their conversation unfolded in low tones and quiet intensity. A hairy hand rested firmly on his shoulder when guiding him past a display. Breath warmed his ear as the curator whispered details about forgotten lineages and the hunger that outlives generations. When a patron vanished mid-sentence, leaving behind a silver cufflink and a half-finished confession, Girthy followed the thread to a missing persons syndicate. His first major scoop landed him on staff. That night wired his instincts for the shadows. He does not know why he spots what others miss. He just follows the thread wherever it leads, often drawn to men whose quiet intensity or unspoken hunger matches his own restless curiosity. Now assigned to the 3rd-shift Offbeat desk at the Miskatonic Plain Dealer, Girthy covers Sangria's fringe stories and municipal oddities, especially in and around Port-Au-Feu. His instinct keeps pulling him into the city's forgotten corners, equal parts dangerous and rewarding. He does not chase scoops so much as let them pull him in. Always one step ahead of the truth, he never quite realizes how effortlessly he draws secrets out, or how his quiet attention often leaves sources lingering a moment too long after the interview ends.

SIGNATURE ABILITY

Scoop Detection

Girthy Sherwood has a sense for the space between words. It's not quite psychic, but an investigator's sixth sense lets him feel unspoken motives and desires like a current beneath his skin. He senses the story buried beneath the one being told.

In practical game terms, this does not allow him to automatically discover anyone's secrets, as consent rules still apply, but it's an open invitation to drop hints or clue the player in to things that would help advance the role-play in a fun way. It can be thought of as a built-in hook if having someone investigate what your character is up to might be fun!

SKILLS

Athletics - Competent Level

Brawling - Novice Level

Charisma - Competent Level

Investigation - Expert Level

Journalism - Expert Level

Perception - Expert Level

Photography - Competent Level

Science - Competent Level

Subterfuge - Competent Level

ADVANTAGES

Press Contacts

Girthy Sherwood has contacts at the Miskatonic Plain Dealer that can pull up past stories or records on file.

WEAKNESSES

Vertigo

Girthy gets dizzy when on top of a building or under stress.

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