SIGNATURE ABILITY
Final Form
This is, in effect, Sora's "boss battle" form. When a battle has gone on long enough for Sora to build up enough momentum, he can enter his Final Form. In this form he flies freely, seldom even bothering to touch the ground, and his Keyblades respond to his thoughts directly without any need to actually touch them. His attacks become more powerful, his skills in weaponry and magic are elevated, and he wields the strongest form of his Keyblades. Sora can only maintain Final Form for up to a couple of minutes before he reverts to normal, and his other forms become unavailable to him until he's able to recharge.
SKILLS
Athletics - Expert Level
Sora is exceptionally athletic, able to leap, climb, dodge, tumble, and so forth with the very best of them.
Brawling - Novice Level
Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.
Charisma - Competent Level
Sora is charismatic and charming, and he's very good at making friends and speaking sincerely to others.
Lore - Novice Level
Sora is far from a lore master, but he has a pretty good basic understanding of everything from mystic phenomena and magical creatures to culture and mathematics.
Piloting - Competent Level
Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.
Spellcasting - Novice Level
Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.
Stealth - Novice Level
Sora is no kind of ninja, but he can sneak around all right even in some unusual locations, such as in the wilderness or a crumbling ruin.
Survival - Competent Level
Whether the wilds of Arcadia, the streets of Sangria, or the diverse locations of Superia and Futura, Sora is good at knowing how to survive and stay safe in them.
Weaponry - Competent Level
Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade.
ABILITIES
Power: Agility - Enhanced Level
In his default form, Sora has Enhanced level agility. He's able to defy the normal limits of human ability, from running up or along walls to launching himself long-distance across a space in a tremendous leaps. He is especially capable of complex acrobatic maneuvers.
By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.
Magic: Elemental Magic - Basic Level
Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.
Weapon: Keyblade - Enhanced Level
This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.
In default form, Sora wields the Keyblade's standard Kingdom Key variant.
Magic: Restorative Magic - Basic Level
Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.
Power: Strength - Basic Level
In his default form, Sora has strength typical of a healthy, active human being.
Power: Toughness - Enhanced Level
Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.
Transformation
Using the power of the Keyblade and his enchanted clothing, Sora is able to transform into various other forms. Each form comes with different particular abilities, as will be detailed in his Forms information.
Power: Traveling - Supreme Level
Even without the Kingdom or other such methods, Sora is able to travel between worlds. The keyblade allows Sora to open any existing doors between worlds and safely travel the paths between them without becoming lost. This does not let him control where a doorway will lead, only to open or close it.
When traveling to other worlds, Sora will adapt to be able to fit in with that world. This is partly achieved by the enchanted clothing he wears, but it can also involve physical changes. For instance, if he enters a world or area where he must exist underwater or in outer space to survive, his body will adapt accordingly. For instance, he might gain the form of a merman, trading his legs for a dolphin's tail.
In more commonplace uses, Sora is able to lock or unlock just about any door, from a mundane door to a magical portal between worlds. There are very few locks that he cannot cause to open, and if he magically seals a lock, it becomes very difficult to open without a similar power.
Power: Willpower - Supreme Level
Sora's most personal power is the strength of his heart. Even when all else is stripped away, he has the mental and spiritual fortitude to keep fighting and never give up or betray his principles. This enables him to better resist compulsion, intimidation, or anything else that would compromise his free will, though it does not grant him special defenses against damaging mind-based attacks or prevent others from, say, reading his thoughts.
ADVANTAGES
Castle of Delights
The Guardians of Light operate out of a place Between Worlds known as the Castle of Delights. They do not control the castle, but it recognizes them as allies and allows them to dwell there in safety and use it as a base of operations in their fight against the Darkness. The castle is a virtually impregnable magical fortress whose power shields its occupants and sustains them. Attacking it is quite a fool's errand, but those who occupy the castle must in return offer hospitality and the delights of the castle to anyone who is able to find it and comes in peace. As such, when they aren't busy fighting the Darkness or aiding other worlds, the Guardians of Light sometimes find themselves serving as unofficial guides, hosts, or caretakers at the castle, as needed.
Enchanted Clothing
Sora's clothing was granted to him by a group of good fairies to aid in his quest, and it grants him certain abilities. For one, it helps him channel his power to take on different forms, each with its own advantages, as detailed in his Forms information. Secondarily, his clothing adapts itself to the different worlds Sora visits, such as taking on the appearance of a caped crusader in Superia or a fantasy hero in Arcadia.
Gear
There are a variety of simple, commonplace supplies any smart adventurer keeps on hand. Sora has good quality clothing, a few camping supplies, rations, a supply of healing potions, and other simple things that get him through the day. He also carries a few personal effects with primarily sentimental value.
Keyblade Master
As one of the Guardians of Light, Sora is able to access their various resources. These include access to the Castle of Delights, which they operate out of, the Keyblade itself, and their form-changing aerospace craft, the Kingdom. Naturally, it also includes whatever other members of the Guardians of Light are also active at the time.
Resources
While he is certainly not rich, Sora has a small store of coin saved up from the last couple of years. He is usually able to support his fairly meager needs with whatever jobs he can find, and even add a little to this stash at times.
The Kingdom
The Guardians of Light have an aerospace ship of magical nature called
The Kingdom. Classified as a General Utility Mobile Modular Interface ship, it can be an airship, a jet, a starship--whatever it needs to be, depending on what world it travels to. It has Enhanced-level armor and weaponry, able to stand up reasonably well in a fight, but its main purpose is to facilitate travel between Worlds with greater speed and safety than mere wandering might allow. The ship is small and not really designed for long-term occupation, but it has sufficient accommodations to make long journeys tolerable.
WEAKNESSES
Enemies
Sora has made a few enemies since becoming a Keyblade Master. Among these enemies are the shadowy Organization XIII and the fallen Keyblade Master, Xehanort, who founded it. The greatest enemy, of course, is the Darkness, itself, an otherworldly force that seeks to consume everything light and living in all the worlds. On a small scale, it can claim a person's heart, transforming them into a heartless shade-minion, but on the grand scale, it can consume entire worlds, and this is what the Guardians of Light must always fight to oppose. They are not alone in this fight, of course, as the Darkness takes many forms and is opposed by many heroes, but they are staunchly dedicated to their cause.
Keyblade
Sora requires the Keyblade to change into his powered-up forms, making his abilities extremely limited without it.
Loyal
Sora is loyal to a fault, and he will do literally anything, even sacrifice his own life, to protect others.
Valor Form
SKILLS
Brawling - Novice Level
Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.
Spellcasting - Novice Level
Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.
Weaponry - Expert Level
Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In his Valor form, his swordsmanship is increased to Expert level.
ABILITIES
Magic: Elemental Magic - Basic Level
Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.
Magic: Restorative Magic - Basic Level
Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.
Power: Agility - Supreme Level
In his Valor form, Sora has Supreme level agility. He's able to defy the normal limits of human ability to superlative levels, dancing effortlessly up or along walls to launching himself long-distance across a space in gravity-defying leaps. He is especially capable of complex acrobatic maneuvers.
By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.
Weapon: Keyblade - Enhanced Level
This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.
In Valor form, Sora's Keyblade takes on dual wield configuration. He wields the Keyblade's Sleeping Lion variant, while the Kingdom Key floats beside him, wielded by unseen force and responding to his will alone.
Wisdom Form
SKILLS
Spellcasting - Competent Level
Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells. In his Wisdom form, he receives an enhancement to his spellcasting abilities, allowing him to perform at a higher level than normal, so he operates at Competent rather than Novice ability.
ABILITIES
Keyblade - Enhanced Level
This blade allows Sora to open doors to other worlds and travel through them. This version of the keyblade is blunt, more like a nightstick than a sword, but it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.
In Wisdom form, Sora wields the Keyblade's Shooting Star variant, which fires magic missiles of arcane power instead of being wielded like a "sword."
Magic: Elemental Magic - Enhanced Level
Sora can cast enhanced-level elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a potent fireball; conjuring a blast of frost or freezing mid-sized objects; summoning a chain of lightning bolts or channeling electricity through his touch; summoning a powerful blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating moderate earthquake attacks. With more training, he would also be able to cast a wider variety of spells.
Magic: Restorative Magic - Enhanced Level
Sora can cast moderate restorative magic, healing serious injuries or curing ailments, such as various sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.
Master Form
SKILLS
Brawling - Novice Level
Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.
Spellcasting - Novice Level
Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.
Weaponry - Expert Level
Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In Master form, his swordsmanship is increased to Expert level.
ABILITIES
Magic: Elemental Magic - Basic Level
Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.
Magic: Restorative Magic - Basic Level
Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.
Power: Agility - Enhanced Level
In his Master form, Sora has Enhanced level agility and is especially capable of complex acrobatic maneuvers.
Weapon: Keyblade - Enhanced Level
This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.
In Master form, Sora's Keyblade takes on a version of dual wield configuration. He wields the Keyblade's Lionheart variant, while the Kingdom Key floats beside him, wielded by unseen force and responding to his will alone.
Limit Form
SKILLS
Brawling - Novice Level
Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.
Spellcasting - Novice Level
Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.
Expert: Weaponry - Competent Level
Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In Limit form, his swordsmanship is increased to Expert level.
ABILITIES
Keyblade - Enhanced Level
This blade allows Sora to open doors to other worlds and travel through them. This version of the keyblade is blunt, more like a nightstick than a sword, but it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.
In Limit form, Sora wields the Starlight variant.
Magic: Elemental Magic - Basic Level
Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.
Magic: Restorative Magic - Basic Level
Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.
Power: Agility - Enhanced Level
In his Limit form, Sora has Enhanced level agility. He's able to defy the normal limits of human ability, from running up or along walls to launching himself long-distance across a space in a tremendous leaps. He is especially capable of complex acrobatic maneuvers.
By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.
Rage Form
SKILLS
Brawling - Competent Level
In Rage form, Sora's brawling ability is increased to Competent level, granting him moderate skill in unarmed combat.
Spellcasting - Novice Level
Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.
Weaponry - Novice Level
Sora is normally a very capable swordsman, and he is particularly skilled at using the Keyblade; however, in his Rage form he focuses on natural, unarmed attacks and loses his talent for wielding additional weaponry.
ABILITIES
Keyblade
In Rage form, Sora is unable to summon his Keyblade and relies entirely on his natural weapon attacks.
Magic: Elemental Magic - Basic Level
Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.
Magic: Restorative Magic - Basic Level
Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.
Power: Strength - Enhanced Level
In his Rage form, Sora has Enhanced level strength and is far more physically powerful than an ordinary human being.
Power: Agility - Enhanced Level
In his Rage form, Sora has Enhanced level agility. He's able to defy the normal limits of human ability, from running up or along walls to launching himself long-distance across a space in a tremendous leaps. He is especially capable of complex acrobatic maneuvers.
By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.
Power: Natural Weapons - Enhanced Level
In his Rage form, Sora has Enhanced-level fangs and claws.
Final Form
SKILLS
Brawling - Novice Level
Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.
Spellcasting - Competent Level
Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells. In his Final form, he receives an enhancement to his spellcasting abilities, allowing him to perform at a higher level than normal, so he operates at Competent rather than Novice ability.
Weaponry - Expert Level
Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In his Final form, his swordsmanship is increased to Expert level.
ABILITIES
Magic: Elemental Magic - Basic Level
Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.
Magic: Restorative Magic - Basic Level
Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.
Weapon: Keyblade - Supreme Level
This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.
In Final form, Sora's Keyblade takes on dual wield configuration, both blades floating beside him, wielded by unseen forces and responding to his will alone. He wields the Keyblade's Ultima Weapon variant, maximizing its attack power, supported by the Two Become One variant, which embodies his connection to Roxas.