SKILLS
Academics - Competent Level
General Knowledge (Competent), Criminology (Novice)
Acrobatics - Expert Level
Linework, Tumbling
Athletics - Expert Level
Climbing, Jumping, Running, Stamina
Charisma - Competent Level
Acting, Charm, Fast Talk, Persuasion
Computers - Competent Level
General Use (Competent), Hacking/Security (Novice)
Detective - Competent Level
CSI (Novice), Deduction, Observation, Psychology (Competent)
Gadgetry - Expert Level
Using (Expert), Design/Repair (Competent)
Martial Arts - Competent Level
Evasion, Grappling, Kicking, Striking, Throwing
Medicine - Novice Level
First Aid, Pharmacology
Science - Competent Level
Astronomy, Earth Sciences, Mathematics, Physical Sciences (Generalized)
Stealth - Expert Level
Hiding, Legerdemain, Sneaking
Vehicles - Expert Level
Aircraft, Automobiles, Motorcycles, Watercraft
ABILITIES
Tech: Armored Costume - Enhanced Level
The suit itself is made from an advanced, flexible armor called Nomex, fireproof and heat resistant. The gauntlets and boots feature textured palms and soles for extra gripping, and the palms have reinforced grooves for sliding down a swingline.
ROBIN FORM
ABILITIES
{{Trait^Armored Robin^Enhanced^Tech^The suit itself is made from an advanced, flexible armor called Nomex, fireproof and heat resistant. The gauntlets and boots feature textured palms and soles for extra gripping, and the palms have reinforced grooves for sliding down a swingline.}}
Template:Trait^Cape Glider^Basic^Tech^The suit's cape is made of a special "memory" fabric, hardening into its winged "glider" shape with the touch of a control, and the tips are weighted with lead for use in combat.
Template:Trait^Heavy Arsenal^Enhanced^Tech^Robin's heavy arsenal includes: Batarangs (Electro-shock x5, explosive x5), Batclaw (Grapnel gun used as weapon), and Aerosol sprays (IR paint markers, foaming demolition gel, sealant gel, Ver-Sed knockout/amnesiac).
{{Trait^Light Arsenal^Basic^Tech^Robin's basic arsenal includes: Batarangs (Blunt impact x15, Razor edge x15, Shuriken x20, Remote-control x5), Mini-bolas (x5), Caltrops, Pellets (explosive, freezing, smoke, tear gas, knockout gas, regurgitant), Slingshot (fires pellets at range).}}
{{Trait^Mask Sensors^Enhanced^Tech^Robin's mask connects to miniature communications system, linking him to his vehicles, the Batcave, and several other individual communication frequencies (police scanners, radio, etc.); it houses a directional microphone with high-gain antenna (100m range) and micro-speakers tucked just behind his ears.
The mask also features Starlight night-vision lenses, a field of view display protector in case of sudden flashes, computer HUD and voice control, and infrared lenses.}}
{{Trait^Utility Belt^Basic^Tech^Robin's utility belt contains: Digital microcamera w/500m zoom, First aid kit, Handcuffs, Laser torch, Mini-computer w/holo-display, Rebreather/gas-mask, Grapnel Gun/jumplines (200m range), Mini crime lab.
Tracers: These are small adhesive discs which operate on a GPS tracking frequency monitored by the Batcomputer. They can be monitored within inches of accuracy unless disabled or shielded from the GPS network.
Universal Tool: Concealed within a compact hammer, this tool kit contains wire cutters/strippers; a diamond-tipped drill; electronic lockpicks and computer port adapters; and screwdrivers, wrench tips, and similar small tools.}}
ROBIN FORM
ABILITIES
{{Trait^Armored Robin^Enhanced^Tech^The suit itself is made from an advanced, flexible armor called Nomex, fireproof and heat resistant. The gauntlets and boots feature textured palms and soles for extra gripping, and the palms have reinforced grooves for sliding down a swingline.}}
Template:Trait^Cape Glider^Basic^Tech^The suit's cape is made of a special "memory" fabric, hardening into its winged "glider" shape with the touch of a control, and the tips are weighted with lead for use in combat.
Template:Trait^Heavy Arsenal^Enhanced^Tech^Robin's heavy arsenal includes: Batarangs (Electro-shock x5, explosive x5), Batclaw (Grapnel gun used as weapon), and Aerosol sprays (IR paint markers, foaming demolition gel, sealant gel, Ver-Sed knockout/amnesiac).
{{Trait^Light Arsenal^Basic^Tech^Robin's basic arsenal includes: Batarangs (Blunt impact x15, Razor edge x15, Shuriken x20, Remote-control x5), Mini-bolas (x5), Caltrops, Pellets (explosive, freezing, smoke, tear gas, knockout gas, regurgitant), Slingshot (fires pellets at range).}}
{{Trait^Mask Sensors^Enhanced^Tech^Robin's mask connects to miniature communications system, linking him to his vehicles, the Batcave, and several other individual communication frequencies (police scanners, radio, etc.); it houses a directional microphone with high-gain antenna (100m range) and micro-speakers tucked just behind his ears.
The mask also features Starlight night-vision lenses, a field of view display protector in case of sudden flashes, computer HUD and voice control, and infrared lenses.}}
{{Trait^Utility Belt^Basic^Tech^Robin's utility belt contains: Digital microcamera w/500m zoom, First aid kit, Handcuffs, Laser torch, Mini-computer w/holo-display, Rebreather/gas-mask, Grapnel Gun/jumplines (200m range), Mini crime lab.
Tracers: These are small adhesive discs which operate on a GPS tracking frequency monitored by the Batcomputer. They can be monitored within inches of accuracy unless disabled or shielded from the GPS network.
Universal Tool: Concealed within a compact hammer, this tool kit contains wire cutters/strippers; a diamond-tipped drill; electronic lockpicks and computer port adapters; and screwdrivers, wrench tips, and similar small tools.}}
ADVANTAGES
Allies and Contacts
Robin (or Jason, in some cases) has a number of useful associates, contacts, and allies upon whom he can rely. These include various police contacts, Internet resources, and others. Most notably, this includes Batman and his allies, such as Alfred Pennyworth and Dick Grayson.
Vehicles
Robin has potential access to any of Batman's vehicles, but these were designed specifically for his own use. Like Batman's vehicles, these have state-of-the-art combat systems with a full range of sensory capabilities, comlinks to the Batcave mainframe, stealth mode to allow them to move in effective silence, and heavy armor with virtually no loss in maneuverability. Each carries an arsenal of weapons, generally equipped with more creative, less deadly gadgets like oil slicks and smoke screens.
Wealth
Jason has access to a managed trust fund set up from his parents' assets. When he is of legal age, Jason will inherit enough money to live comfortably while supporting himself.
WEAKNESSES
Enemies
Targeted by dangerous criminals. Robin has enemies, both Batman's and his own. Many very dangerous people would love to get their hands on the so-called "Boy Wonder" and kill him, use him as a hostage, or plan some other rather unpleasant fate for him.
Secret Identity
Robin keeps his civilian ID of Jason Todd a secret, not only as per Batman's rules but because he realizes that the knowledge of who he really is could lead to someone potentially unraveling the web of secrets that protect the identities of Batman and his associates.
The Mission
Apart from fighting crime, a mission to which Jason is very dedicated, part of Robin's "job" is providing a balance to Batman's darkness. Jason's also got to balance it out with keeping up his public identity, Batman's strict training regimen, and keeping top grades in school.
ROBIN FORM
ABILITIES
{{Trait^Armored Robin^Enhanced^Tech^The suit itself is made from an advanced, flexible armor called Nomex, fireproof and heat resistant. The gauntlets and boots feature textured palms and soles for extra gripping, and the palms have reinforced grooves for sliding down a swingline.}}
Template:Trait^Cape Glider^Basic^Tech^The suit's cape is made of a special "memory" fabric, hardening into its winged "glider" shape with the touch of a control, and the tips are weighted with lead for use in combat.
Template:Trait^Heavy Arsenal^Enhanced^Tech^Robin's heavy arsenal includes: Batarangs (Electro-shock x5, explosive x5), Batclaw (Grapnel gun used as weapon), and Aerosol sprays (IR paint markers, foaming demolition gel, sealant gel, Ver-Sed knockout/amnesiac).
{{Trait^Light Arsenal^Basic^Tech^Robin's basic arsenal includes: Batarangs (Blunt impact x15, Razor edge x15, Shuriken x20, Remote-control x5), Mini-bolas (x5), Caltrops, Pellets (explosive, freezing, smoke, tear gas, knockout gas, regurgitant), Slingshot (fires pellets at range).}}
{{Trait^Mask Sensors^Enhanced^Tech^Robin's mask connects to miniature communications system, linking him to his vehicles, the Batcave, and several other individual communication frequencies (police scanners, radio, etc.); it houses a directional microphone with high-gain antenna (100m range) and micro-speakers tucked just behind his ears.
The mask also features Starlight night-vision lenses, a field of view display protector in case of sudden flashes, computer HUD and voice control, and infrared lenses.}}
{{Trait^Utility Belt^Basic^Tech^Robin's utility belt contains: Digital microcamera w/500m zoom, First aid kit, Handcuffs, Laser torch, Mini-computer w/holo-display, Rebreather/gas-mask, Grapnel Gun/jumplines (200m range), Mini crime lab.
Tracers: These are small adhesive discs which operate on a GPS tracking frequency monitored by the Batcomputer. They can be monitored within inches of accuracy unless disabled or shielded from the GPS network.
Universal Tool: Concealed within a compact hammer, this tool kit contains wire cutters/strippers; a diamond-tipped drill; electronic lockpicks and computer port adapters; and screwdrivers, wrench tips, and similar small tools.}}
ROBIN FORM
ABILITIES
{{Trait^Armored Robin^Enhanced^Tech^The suit itself is made from an advanced, flexible armor called Nomex, fireproof and heat resistant. The gauntlets and boots feature textured palms and soles for extra gripping, and the palms have reinforced grooves for sliding down a swingline.}}
Template:Trait^Cape Glider^Basic^Tech^The suit's cape is made of a special "memory" fabric, hardening into its winged "glider" shape with the touch of a control, and the tips are weighted with lead for use in combat.
Template:Trait^Heavy Arsenal^Enhanced^Tech^Robin's heavy arsenal includes: Batarangs (Electro-shock x5, explosive x5), Batclaw (Grapnel gun used as weapon), and Aerosol sprays (IR paint markers, foaming demolition gel, sealant gel, Ver-Sed knockout/amnesiac).
{{Trait^Light Arsenal^Basic^Tech^Robin's basic arsenal includes: Batarangs (Blunt impact x15, Razor edge x15, Shuriken x20, Remote-control x5), Mini-bolas (x5), Caltrops, Pellets (explosive, freezing, smoke, tear gas, knockout gas, regurgitant), Slingshot (fires pellets at range).}}
{{Trait^Mask Sensors^Enhanced^Tech^Robin's mask connects to miniature communications system, linking him to his vehicles, the Batcave, and several other individual communication frequencies (police scanners, radio, etc.); it houses a directional microphone with high-gain antenna (100m range) and micro-speakers tucked just behind his ears.
The mask also features Starlight night-vision lenses, a field of view display protector in case of sudden flashes, computer HUD and voice control, and infrared lenses.}}
{{Trait^Utility Belt^Basic^Tech^Robin's utility belt contains: Digital microcamera w/500m zoom, First aid kit, Handcuffs, Laser torch, Mini-computer w/holo-display, Rebreather/gas-mask, Grapnel Gun/jumplines (200m range), Mini crime lab.
Tracers: These are small adhesive discs which operate on a GPS tracking frequency monitored by the Batcomputer. They can be monitored within inches of accuracy unless disabled or shielded from the GPS network.
Universal Tool: Concealed within a compact hammer, this tool kit contains wire cutters/strippers; a diamond-tipped drill; electronic lockpicks and computer port adapters; and screwdrivers, wrench tips, and similar small tools.}}