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| Mab placed her blessing upon him, saying he had been wronged--for Lord Ilex had gone against Mab's will in keeping the child. She placed a geas upon Sly, making him forget his time in Faërie, and then she returned him to Earth. There he wandered for a time, and he met a few people who sought to help him, but mostly he was confused. In time, as events unfolded, it suited Mab's ends to return Sly to his father. And so, it came to pass that Roberte Christopher returned from the dead. | | Mab placed her blessing upon him, saying he had been wronged--for Lord Ilex had gone against Mab's will in keeping the child. She placed a geas upon Sly, making him forget his time in Faërie, and then she returned him to Earth. There he wandered for a time, and he met a few people who sought to help him, but mostly he was confused. In time, as events unfolded, it suited Mab's ends to return Sly to his father. And so, it came to pass that Roberte Christopher returned from the dead. |
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| | ==SIGNATURE ABILITY== |
| | ===Uncontainable=== |
| | Sly's ability to escape a situation goes far beyond his talent for vanishing. In truth, nothing can hold him indefinitely. Any cell, any ward, any barrier of any strength will, sooner or later, fail to contain him. While it might take him hours, days, or even weeks, he will always be able to slip through any barrier. Adding additional protections to a barrier or altering it will slow down this process somewhat, but it will not impede it. Sooner or later, he can always escape any form of containment, captivity, or immobilization. This is a trait that he unknowingly developed during his time in Faërie, yearning to return home to his family. Now, he can never be held anywhere against his will for very long. |
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| == SKILLS == | | == SKILLS == |
| | | {{Trait|Athletics|Expert||An active life has made Sly a very capable runner, tumbler, climber, jumper, swimmer, and so forth. When it comes to typical athletic actions, he's quite capable. When it comes to specific skills, such as throwing a football or swinging a baseball bat, he has no experience to speak of, only naturally good hand-eye coordination and reflexes.}} |
| <strong>ATHLETICS</strong>: ''Expert'' - An active life has made Sly a very capable runner, tumbler, climber, jumper, swimmer, and so forth. When it comes to typical athletic actions, he's quite capable. When it comes to specific skills, such as throwing a football or swinging a baseball bat, he has no experience to speak of, only naturally good hand-eye coordination and reflexes.
| | {{Trait|Fighting|Competent||Sly has learned to protect himself, largely thanks to a rough-and-tumble life and having to watch his step all the time. As a result he's become quite scrappy. His skill level is typical of a competent street fighter, and he also has experience with various ancient weapons, such as swords and bows.}} |
| | | {{Trait|Handcraft|Expert||Sly has an expert knowledge of various aspects of handcrafting, including repair work, cooking, and other such skills related to maintaining a household in a fairly old-fashioned or rustic setting that does not use electricity. His talents in this area are almost unrealistically developed for his age and station.}} |
| <strong>FIGHTING</strong>: ''Competent'' - Sly has learned to protect himself, largely thanks to a rough-and-tumble life and having to watch his step all the time. As a result he's become quite scrappy. His skill level is typical of a competent street fighter, and he also has experience with various ancient weapons, such as swords and bows.
| | {{Trait|Lore|Competent||Sly knows a variety of supernatural lore, but it's largely specialized as relating to the fae. When dealing with the fae or the Otherworld, particularly when navigating the Ways, his skill level can be considered Expert. When dealing with beings highly disassociated from the Otherworld, such as angels and demons, his skill ranks only at Novice level.}} |
| | | {{Trait|Performance|Expert||Trained in the courts of Faërie, Sly has a tremendously skilled singing voice and pitch, as well as knowing how to read and write music and play a variety of instruments. His voice has quite a range, allowing him to sing from high tenor to low baritone. He is also a highly skilled dancer, moving with fluid grace just as easily in a ballroom or at a rave.}} |
| <strong>HANDCRAFT</strong>: ''Expert'' - Sly has an expert knowledge of various aspects of handcrafting, including repair work, cooking, and other such skills related to maintaining a household in a fairly old-fashioned or rustic setting that does not use electricity. His talents in this area are almost unrealistically developed for his age and station.
| | {{Trait|Survival|Competent||Apparently a background in woodsy living has its benefits. Sly has strong wilderness survival skills, particularly those that relate to the forest biome. He is a fair tracker and hunter, but he is even better at identifying and utilizing useful plants, navigating the woods, and sneaking or hiding amongst the trees.}} |
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| <strong>LORE</strong>: ''Competent'' - Sly knows a variety of supernatural lore, but it's largely specialized as relating to the fae. When dealing with the fae or the Otherworld, particularly when navigating the Ways, his skill level can be considered Expert. When dealing with beings highly disassociated from the Otherworld, such as angels and demons, his skill ranks only at Novice level.
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| <strong>PERFORMANCE</strong>: ''Expert'' - Trained in the courts of Faërie, Sly has a tremendously skilled singing voice and pitch, as well as knowing how to read and write music and play a variety of instruments. His voice has quite a range, allowing him to sing from high tenor to low baritone. He is also a highly skilled dancer, moving with fluid grace just as easily in a ballroom or at a rave.
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| <strong>SURVIVAL</strong>: ''Competent'' - Apparently a background in woodsy living has its benefits. Sly has strong wilderness survival skills, particularly those that relate to the forest biome. He is a fair tracker and hunter, but he is even better at identifying and utilizing useful plants, navigating the woods, and sneaking or hiding amongst the trees.
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| == ABILITIES == | | == ABILITIES == |
| | | {{Trait|Agility|Enhanced|Power|Thanks to his magical nature, Sly is physically more deft and agile than ordinary humans, solidly at Enhanced level. This includes his ability to move over short distances, as well as his reflexes, dexterity, and other aspects of physical movement and agility.}} |
| <strong>SPELLABILITIES</strong>: ''Basic-level Magic'' - Trained in a variety of cantrips and simple spells, Sly is a capable magic-user at a low and mostly unsophisticated level. He can cast Basic-level spells across most "Effect" types, excluding Necromancy, which he has never learned much about. He is most comfortable with household spells, such as lighting fires, animating objects, etc. He tends to use charms, evocation, or enchantment over other forms of magic, and as foci he favors somatic spells with occasional incantations. One noteworthy talent he has, though, is entering and navigating the Ways, which draws upon his Lore skill.
| | {{Trait|Immortality|Supreme|Power|Thanks to a variety of supremely potent mystic bindings and rituals, too deeply worked to be undone, Sly is truly immortal and cannot be killed. He is resistant to damage and regenerates from damage at the Supreme level. Even something powerful enough to cause him mortal damage will not kill him, only leave him incapacitated and dormant until his body can regenerate. Similarly, his soul cannot be destroyed. The down side to this is that he has absolutely zero special tolerance for pain, so no matter how indestructible he is, he can be incapacitated by pain almost as easily as a normal human. So, while he cannot be killed, he is not necessarily difficult to "defeat" or incapacitate.}} |
| | | {{Trait|Senses|Enhanced|Power|Sly has senses that go beyond those of ordinary people. For one, his senses are keener than normal, and they seem to have a longer range. For example, he can see farther and clearly even in near-darkness, and he has hearing like that of a dog or wolf. Similarly, he can track by scent. In fact, his senses are so keen that they react to various kinds of supernatural phenomena, allowing him to see, hear, smell, taste (etc.) when supernatural or mystic energies, creatures, and phenomena are near. One particular quirk of this power is that it also allows Sly to understand--read, write, and speak--any language he encounters as though he were a native speaker, though some mystic runes and the like may pose a much greater challenge.}} |
| <strong>AGILITY</strong>: ''Enhanced-level Power'' - Thanks to his magical nature, Sly is physically more deft and agile than ordinary humans, solidly at Enhanced level. This includes his ability to move over short distances, as well as his reflexes, dexterity, and other aspects of physical movement and agility.
| | {{Trait|Shapeshifting|Enhanced|Power|Sly can attain any shape, from an insect to that of a dragon or any in between. In those shapes, he gains any abilities that are naturally held by creatures in that form, up to Enhanced level. Notably, if these physical forms entail any special magic, such as a dragon breathing fire, then Sly can only accomplish those feats if he understands the magic well enough to perform them--so, while he can breathe fire as a dragon because he knows how to conjure flame, he cannot emulate a gorgon's ability to turn someone to stone, the raw magical power associated with a unicorn, etc.}} |
| | | {{Trait|Spells|Basic|Magic|Trained in a variety of cantrips and simple spells, Sly is a capable magic-user at a low and mostly unsophisticated level. He can cast Basic-level spells across most "Effect" types, excluding Necromancy, which he has never learned much about. He is most comfortable with household spells, such as lighting fires, animating objects, etc. He tends to use charms, evocation, or enchantment over other forms of magic, and as foci he favors somatic spells with occasional incantations. One noteworthy talent he has, though, is entering and navigating the Ways, which draws upon his Lore skill.}} |
| <strong>IMMORTALITY</strong>: ''Supreme-level Power'' - Thanks to a variety of supremely potent mystic bindings and rituals, too deeply worked to be undone, Sly is truly immortal and cannot be killed. He is resistant to damage and regenerates from damage at the Supreme level. Even something powerful enough to cause him mortal damage will not kill him, only leave him incapacitated and dormant until his body can regenerate. Similarly, his soul cannot be destroyed. The down side to this is that he has absolutely zero special tolerance for pain, so no matter how indestructible he is, he can be incapacitated by pain almost as easily as a normal human. So, while he cannot be killed, he is not necessarily difficult to "defeat" or incapacitate.
| | {{Trait|Vanishing|Supreme|Power|Sly is able to "vanish" from one place to another, fading first to invisibility, then to intangibility, as he actually dematerializes partly into the Ways. While in this state, he is completely undetectable to physical senses of any acuity. However, supernatural senses that can perceive the Otherworld at even Basic level have a chance, if a small one, to detect him. Enhanced senses of this type have a slightly better chance of detecting him, and Supernatural senses of this type would have a fairly even chance. When in this state, he either remain in the vicinity of where he was, effectively intangible and invisible, or skim along the edge of the Ways to reappear as far away as across the continent within a few seconds. The fading process takes around one second per mile he intends to travel, so that he can travel across a room in a blink, but traveling hundreds of miles may take him a few minutes to complete.}} |
| | | {{Trait|Warded Mind|Enhanced|Power|Sly's mind is warded against influence or control at the Supreme level, making it nearly impossible to steal his free will or force him to do or feel anything that he would not normally. However, direct mental attacks, including mentally inflicted pain, affect him much more strongly, and his wards only grant him Basic protection against them. Other mental effects are resisted at the Enhanced level.}} |
| <strong>SENSES</strong>: ''Enhanced-level Power'' - Sly has senses that go beyond those of ordinary people. For one, his senses are keener than normal, and they seem to have a longer range. For example, he can see farther and clearly even in near-darkness, and he has hearing like that of a dog or wolf. Similarly, he can track by scent. In fact, his senses are so keen that they react to various kinds of supernatural phenomena, allowing him to see, hear, smell, taste (etc.) when supernatural or mystic energies, creatures, and phenomena are near. One particular quirk of this power is that it also allows Sly to understand--read, write, and speak--any language he encounters as though he were a native speaker, though some mystic runes and the like may pose a much greater challenge.
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| <strong>SHAPESHIFTING</strong>: ''Enhanced-level Power'' - Sly can attain any shape, from an insect to that of a dragon or any in between. In those shapes, he gains any abilities that are naturally held by creatures in that form, up to Enhanced level. Notably, if these physical forms entail any special magic, such as a dragon breathing fire, then Sly can only accomplish those feats if he understands the magic well enough to perform them--so, while he can breathe fire as a dragon because he knows how to conjure flame, he cannot emulate a gorgon's ability to turn someone to stone, the raw magical power associated with a unicorn, etc.
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| <strong>VANISHING</strong>: ''Supreme-level Power'' - Sly is able to "vanish" from one place to another, fading first to invisibility, then to intangibility, as he actually dematerializes partly into the Ways. While in this state, he is completely undetectable to physical senses of any acuity. However, supernatural senses that can perceive the Otherworld at even Basic level have a chance, if a small one, to detect him. Enhanced senses of this type have a slightly better chance of detecting him, and Supernatural senses of this type would have a fairly even chance. When in this state, he either remain in the vicinity of where he was, effectively intangible and invisible, or skim along the edge of the Ways to reappear as far away as across the continent within a few seconds. The fading process takes around one second per mile he intends to travel, so that he can travel across a room in a blink, but traveling hundreds of miles may take him a few minutes to complete.
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| <strong>WARDED MIND</strong>: ''Enhanced-level Power'' - Sly's mind is warded against influence or control at the Supreme level, making it nearly impossible to steal his free will or force him to do or feel anything that he would not normally. However, direct mental attacks, including mentally inflicted pain, affect him much more strongly, and his wards only grant him Basic protection against them. Other mental effects are resisted at the Enhanced level.
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| == ADVANTAGES == | | == ADVANTAGES == |
| | | [[File:Silvervine Estate.jpg|right|thumb|The [[Silvervine Estate]] was a gift from Sly's [[Jason Christopher Lupus|father]].]] |
| <strong>ATTRACTIVE</strong> - Sly is attractive enough in the conventional sense, but more than that he has a certain "something" about him that tends to invite a response from people. His presence makes it easy to draw and hold the attention of others. However, when he doesn't want to be noticed, it almost works the other way around, letting him blend into the crowd as far as normal senses are concerned.
| | {{Trait|Attractive|||Sly is attractive enough in the conventional sense, but more than that he has a certain "something" about him that tends to invite a response from people. His presence makes it easy to draw and hold the attention of others. However, when he doesn't want to be noticed, it almost works the other way around, letting him blend into the crowd as far as normal senses are concerned.}} |
| | | {{Trait|Resources|||One of the gifts of the Winter Court was rather more mundane than the others, yet it's still quite useful. They set him up with a very generous trust fund, one that ensures he will live a luxurious material lifestyle for essentially as long as human civilization persists. For Sly, money will simply never be a concern. Further, his father has gifted him with a generous estate on Atteberry Island, so he has a luxurious home as well, and thanks to these supernatural contacts, Sly is also able to obtain fake IDs or other documents as needed, helping him to protect his true nature from discovery by any troublesome officials.}} |
| <strong>FATHER</strong> - Jason Christopher Lupus is many things: wealthy, powerful, protective, loving, and all sorts of other things that everyone might like their father to be. Because of his father, Sly virtually never has to be concerned about having someone to watch out for him, he has all his material needs met, and he always has a place to call home, even something of a family to replace what he has lost. His father also provides him with fake IDs and protects his true identity from discovery.
| | {{Trait|Unseelie Court|||While Sly has his liberty, free and clear, thanks to Mab's agreement with his father, he still enjoys a token membership in the Unseelie Court, holding slight favor with Mab and what passes for her goodwill, since he has been useful to her. As such, he can call occasionally upon the Unseelie Court for minor favors, such as leading others through their territory without being troubled, though he has no grounds to request for much beyond that. In general, the Unseelie Court also knows that by Mab's decree, Sly is not to be troubled or harmed.}} |
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| <strong>UNSEELIE COURT</strong> - While Sly has his liberty, free and clear, thanks to Mab's agreement with his father, he still enjoys a token membership in the Unseelie Court, holding slight favor with Mab and what passes for her goodwill, since he has been useful to her. As such, he can call occasionally upon the Unseelie Court for minor favors, such as leading others through their territory without being troubled, though he has no grounds to request for much beyond that. In general, the Unseelie Court also knows that by Mab's decree, Sly is not to be troubled or harmed.
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| == WEAKNESSES == | | == WEAKNESSES == |
| | | {{Trait|Changeling|||As a changeling, Sly is susceptible to lesser versions of all the weaknesses of the fae. While iron does not do him actual harm, it does cause a very painful burning sensation when he touches it, as though he had grasped a red hot coal. Binding him with iron also completely negates his ability to use magic, vanish, or change shapes. Steel causes him only minor discomfort. Similarly, he is able to lie, but when he is really pinned down on something--asked thrice--he must give a direct answer that adheres to at least the spirit of the truth. The power of Oaths binds him more powerfully: He is not capable of willingly breaking any Oath he makes, though if one is broken by circumstances beyond his control, he suffers no harm from it.}} |
| <strong>CHANGELING</strong> - As a changeling, Sly is susceptible to lesser versions of all the weaknesses of the fae. While iron does not do him actual harm, it does cause a very painful burning sensation when he touches it, as though he had grasped a red hot coal. Binding him with iron also completely negates his ability to use magic, vanish, or change shapes. Steel causes him only minor discomfort. Similarly, he is able to lie, but when he is really pinned down on something--asked thrice--he must give a direct answer that adheres to at least the spirit of the truth. The power of Oaths binds him more powerfully: He is not capable of willingly breaking any Oath he makes, though if one is broken by circumstances beyond his control, he suffers no harm from it.
| | {{Trait|Family|||Living in Faërie for a century or so had a number of impacts on Sly's life. Many were positive, such as saving his life, granting him magic, and eventually receiving the blessings of the Winter Court. Others have been more challenging, such as ending up with a cordial but strained relationship with his father, who has never fully accepted the loss of the werewolf son he'd expected nor reconciled with the changeling son he now has. As a result, Sly is fairly estranged from his family, leading him to strike out on his own when it comes to such attachments.}} |
| | | {{Trait|Past|||Sly has had a hell of a life. When he was young, his mother was killed and he was taken to Faërie to serve in the retinue of a Sidhe lord of the Unseelie Court. He spent a century or so being a novelty and plaything for this lord, only to be thrust back into a world that he hardly recognized. He's adapted fairly well, all things considered, but he's also generally quite ignorant of many aspects of the modern world as a result of his long absence. One need hardly even mention all the emotional baggage he carries around.}} |
| <strong>FATHER</strong> - Jason Christopher Lupus is many things, and one of those things is most certainly an overprotective father. Having spent a century believing that Sly was dead, Jason is now extremely protective of the son he has had returned to him. Even something as simple as having a normal romantic relationship might be difficult for Sly--or, for that matter, even going out to a party on his own--due to his father's hypervigilance.
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| <strong>PAST</strong> - Sly has had a hell of a life. When he was young, his mother was killed and he was taken to Faërie to serve in the retinue of a Sidhe lord of the Unseelie Court. He spent a century or so being a novelty and plaything for this lord, only to be thrust back into a world that he hardly recognized. He's adapted fairly well, all things considered, but he's also generally quite ignorant of many aspects of the modern world as a result of his long absence. One need hardly even mention all the emotional baggage he carries around.
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| [[Category:Character]] | | [[Category:Character]] |