Seraphiel: Difference between revisions

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{{Trait|Blood Magic|Enhanced|Magic|By blending the power of vampiric blood with his natural sorcerous talents, he can produce a wide range of novel effects. Influencing the weather, telekinesis, manipulating plants, creating wards and traps number among the most prominent examples.}}
{{Trait|Blood Magic|Enhanced|Magic|By blending the power of vampiric blood with his natural sorcerous talents, he can produce a wide range of novel effects. Influencing the weather, telekinesis, manipulating plants, creating wards and traps number among the most prominent examples.}}
{{Trait|Fangs and Claws|Enhanced|Power|The teeth and fingernails of this species are unusually durable, surpassing the resilience of even modern alloys. The sensation of being bitten can render some subjects pliable. With a lick, the bite can be closed so as to leave no trace of the attack.}}
{{Trait|Fangs and Claws|Enhanced|Power|The teeth and fingernails of this species are unusually durable, surpassing the resilience of even modern alloys. The sensation of being bitten can render some subjects pliable. With a lick, the bite can be closed so as to leave no trace of the attack.}}
{{Trait|Oracle|Supreme|Power|Possible futures unfold in his mind as a network of branching, sometimes intersecting paths. A choice made today may produce results in hours, decades, or centuries. While this can be useful in many situations it is also something that doesn't entirely turn off, and the constant hum of potentials can prove distracting.}}
{{Trait|Physical|Enhanced|Power|He is more durable than the average human (though not quite bulletproof) and recovers from most injuries much more quickly. Even grievous wounds will dissipate with a day's rest. Poisons and diseases do not affect him, nor can he transmit pathogens as they require living systems and organs in which to replicate. With the use of blood, he can manifest amplified strength sufficient to lift a mid-sized car or punch through most non-fortified structures. Vampiric agility and speed allow him to scale buildings, evade attacks, or traverse a city block in a few seconds.}}
{{Trait|Physical|Enhanced|Power|He is more durable than the average human (though not quite bulletproof) and recovers from most injuries much more quickly. Even grievous wounds will dissipate with a day's rest. Poisons and diseases do not affect him, nor can he transmit pathogens as they require living systems and organs in which to replicate. With the use of blood, he can manifest amplified strength sufficient to lift a mid-sized car or punch through most non-fortified structures. Vampiric agility and speed allow him to scale buildings, evade attacks, or traverse a city block in a few seconds.}}
{{Trait|Senses|Enhanced|Power|Physical senses are all enhanced, allowing him to see clearly to a distance of dozens of meters in only starlight, hear and discern soft sounds, as well as supernaturally-refined senses of smell, touch, and taste.}}
{{Trait|Senses|Enhanced|Power|Physical senses are all enhanced, allowing him to see clearly to a distance of dozens of meters in only starlight, hear and discern soft sounds, as well as supernaturally-refined senses of smell, touch, and taste.}}

Latest revision as of 02:34, 10 September 2025

Character.png Seraphiel.jpg

Full Name:
Gwalchgwynn ap Gyffes
AKA:
"Seraphiel"
Position:
Witch
Age:
Ageless
Species:
Type:
World:
Music:

Witch
A refugee from the ancient world; haunted by visions of a coming apocalypse, chasing clues across the ages and around the world in pursuit of a calamity he hopes to stop.

Personality

Reserved and placid, with a sense of menace lurking beneath the surface. Much like a tree: the top third is visible waving in the breeze, while the rest could spend decades shearing a slab of rock off the side of a mountain. He seeks out new people to meet who may be of assistance with his various problems. He tends to treat people as more than simply food; it's a humane streak that often gets him into trouble or disdain with others of his kind. He is typically impatient with politics, as it often lacks the urgency to address the problems he perceives.

Background

Early Years

~945-955 CE: Born in a village outside Tyddewi.

~965-975 CE: Father perishes while working high on a church structure, from a freak lightning strike and ensuing fall; Gwalchgwynn is accused in the event and convicted of using malicious sorcery. Sentenced to drowning that evening in the Afon Alyn river. The body is not recovered. The chained convict was abducted mid-drowning by a vampire and brought to his sire.

The elder of the pair had, in his human lineage, descended from a line of Irish oracles traced back to half-Fae origins. The pair had traveled from Ireland in search of a powerful seer, hoping to add his power to their oracular pursuits. The circumstances compelled them to turn the young witch immediately, well in advance of their intended timeline.

Rebellion

11th Century CE: Beset by troubling visions of shooting stars and bloody combat, Gwalchgwynn travels across the islands collecting artifacts and information in an effort to prevent the oncoming catastrophe. Despite his attempts, inhabitants of the lands continued to suffer under the various feuds and wars of the corrupt, insatiable nobles. He joined courts of a series of Welsh noblemen to try to steer them toward peaceful rule, but was eventually compelled to apply his foresight to military strategy to help Wales repel English oppression.

A Long Nap

12th-15th Century CE: Working as an advisor (sometimes masquerading as his own relatives or descendants to forestall suspicion of his vampiric nature) to Welsh independence fighters, he aided in repelling a series of invasions. During this period he began to assemble a library of texts and artifacts, mainly involving topics related to prophecy, alchemy, or botany. While assisting Owain Glyndwr's revolt, Gwalchgwynn was in Harlech Castle when English cannon fire collapsed the south wall atop him. The injuries sustained plunged him into a vampiric slumber, and in the chaos of the battle and siege all the rubble was covered up. He would remain entombed there for the next two and a half centuries.

1647-8 CE: After the end of the English Civil War, further parts of the castle were demolished and the stone transported to the local town. The disruption exposed the sleeping vampire, and the nearby scent of fresh blood was finally enough to rouse him from slumber.

Same As It Ever Was

18th Century CE: The disturbing visions next led Gwalchgwynn to France, where he once again attempted to influence the nobility to address the needs of the common folk. Once again his warnings were ignored until it was too late to divert from the course in his premonitions. As a result of these failures he concluded that more substantial resources would be required. Humans rarely listen to reason, but they will almost always listen to money. He returned to Wales to lay out a plan to expand his holdings, only to soon suffer a sharp resurgence of his horrific foresight.

19th Century CE: This time he traveled across an ocean to follow the menace shadowing his visions. Across the United States and its western territories he sought out clues to the coming disaster. Here he obtained modest, unobtrusive interests in a number of mining and lumber companies. Slowly the visions gained enough clarity to act on; at last his interventions appeared to work. The dismantling of slavery in the US would, he thought, finally bring an end to incalculable suffering.

Instead, with the eruption of the Civil War, he spent the next several years in a seething rage, tearing apart key railroads and making a number of Confederate spies disappear.

Unstoppable Forces

20th Century CE: Tensions continued to boil in disputed regions around the world. Gwalchgwynn's increasingly frantic visions drew him to Sarajevo in June of 1914. There he found other vampires manipulating events for their own unknown motivations. Having discovered the assassination plot laid by the Serbian Black Hand, he attempted to interrupt their plans, but a dark serendipity placed the target directly in front of one of the assassins. Within a month the continent would be at war.

Tormented by the constant setbacks, left with the belief that the visions served no purpose but to frustrate him into helpless, futile action, he retreated once again to his remote castle in Wales and from there attempted to focus on his research, his library of artifacts, and his growing network of resources.

Here I Go Again

21st Century CE: After decades of trying to push out and ignore a series of escalating apocalyptic visions, Gwalchgwynn finally emerged from his lair again. A recurring dream plagued him, a vision of inky tendrils stretching out over Earth from a blanket of swirling, dizzying stars. In the vision he noticed lights all along the North American coast, persuading him to return across the Atlantic. He landed first in Miami and over the next several years explored northward, attempting to gather more clues from his terrible dreams until finally arriving in New England.

SIGNATURE ABILITY

Oracle of Doom

  • Normally, his foresight is restrained to perceiving the most likely outcomes of an ongoing course of events. But sometimes the sight encounters a sort of blockage where nothing is visible beyond a certain point, or (more rarely) where all the possible actions appear to lead to the same result.
  • In the rarest of circumstances this result is some sort of disaster, which could be man-made or naturally-occurring. Despite his efforts to halt the event or minimize its impact, the eventual apocalypse seems to only ever be delayed a little while longer, or to slightly change its nature.

SKILLS

Alchemy - Expert Level

Blood Magic - Expert Level

Sera is an expert in the practice of vampiric blood magic, as described in his Abilities.

Botany - Expert Level

Combat - Competent Level

Crafting - Competent Level

His research pursuits often necessitate the fabrication of custom equipment. Over the years he has also learned skills to create and maintain his own clothing, armor, and weapons (from swords and bows to firearms).

Research - Expert Level

The ability to design effective experiments, sift through references, and evaluate data.

ABILITIES

Magic: Blood Magic - Enhanced Level

By blending the power of vampiric blood with his natural sorcerous talents, he can produce a wide range of novel effects. Influencing the weather, telekinesis, manipulating plants, creating wards and traps number among the most prominent examples.

Power: Fangs and Claws - Enhanced Level

The teeth and fingernails of this species are unusually durable, surpassing the resilience of even modern alloys. The sensation of being bitten can render some subjects pliable. With a lick, the bite can be closed so as to leave no trace of the attack.

Power: Oracle - Supreme Level

Possible futures unfold in his mind as a network of branching, sometimes intersecting paths. A choice made today may produce results in hours, decades, or centuries. While this can be useful in many situations it is also something that doesn't entirely turn off, and the constant hum of potentials can prove distracting.

Power: Physical - Enhanced Level

He is more durable than the average human (though not quite bulletproof) and recovers from most injuries much more quickly. Even grievous wounds will dissipate with a day's rest. Poisons and diseases do not affect him, nor can he transmit pathogens as they require living systems and organs in which to replicate. With the use of blood, he can manifest amplified strength sufficient to lift a mid-sized car or punch through most non-fortified structures. Vampiric agility and speed allow him to scale buildings, evade attacks, or traverse a city block in a few seconds.

Power: Senses - Enhanced Level

Physical senses are all enhanced, allowing him to see clearly to a distance of dozens of meters in only starlight, hear and discern soft sounds, as well as supernaturally-refined senses of smell, touch, and taste.

ADVANTAGES

Library

A collection of books, scrolls, and artifacts collected from across the ages. The contents are spread across numerous properties to minimize the chances of damage or disasters impacting the collection. Items are scanned and indexed for retrieval and distribution as needed.

Resources

Centuries of accumulated wealth (various funds, currencies, accounts), properties (houses, condos, apartments, warehouses in various places), investments (primarily research), transportation networks (private planes, rail cars, ships).

WEAKNESSES

Nocturnal

Being awake during the day is unpleasant; focusing on any complex task during the day requires additional effort, similar to a human with mild sleep deprivation. In his case, sunlight is not instantly deadly but prolonged, direct exposure can cause damage that would take many nights of sleep to repair. Shade, sunscreen, and parasols can all be effective preventatives.

Thirst

Fresh blood is required to sustain the chronostatic effect of his cells, to regenerate from injuries, and to fuel the exertions of his other powers. Stored blood (such as supplies from a blood bank) may be substituted for short periods or in emergencies, with diminished results.

Undead

Whether due to sorcery or science, effects that prohibit, detect, or otherwise influence the undead will work on him.

Visions

He is plagued by foresight of an apocalypse. No matter how diligently he follows the clues bombarding him, it seems he is only able to delay the catastrophe or slightly change its nature. Averting the summoning of some demonic force could result in two powerful nations engaging in a protracted, bloody war; stopping the buildup to war could lead to the emergence of a virus; treating the initial outbreak could result in saving someone who might grow up to destroy entire cultures.

The following logs feature Seraphiel: No pages meet these criteria.