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{{Character
{{Character
<!-- On the game, type '+wiki <name>' and past the resulting code below this line. -->
|facs=<!-- For this section, enter any notable faction/group memberships. -->
|facs=
{{Member|Guardians of Light|Member of [[Guardians of Light]].}}
{{member|Guardians of Light}}
<!-- End faction/group memberships. -->
|assoc=
|assoc=<!-- For this section, enter any important character associations. -->
== Character Connections ==
{{assoc|Roxas|Nobody, Twin, Fellow Keyblade Master|[[Roxas]] is Sora's Nobody, making them in effect magical twins, but if you ask Sora, Roxas is definitely somebody--somebody important!}}{{assoc|Riku|Best Friend|[[Riku]] has been Sora's best friend his whole life, and they're even closer than brothers!}}
{{assoc|Roxas|Nobody, Twin, Fellow Keyblade Master|[[Roxas]] is Sora's Nobody, making them in effect magical twins, but if you ask Sora, Roxas is definitely somebody--somebody important!}}{{assoc|Riku|Best Friend|[[Riku]] has been Sora's best friend his whole life, and they're even closer than brothers!}}
<!-- End associations. -->
<!-- End associations. -->
|fullname=Sora
|fullname=Sora
|aka=
|aka=
|position=[[Keyblade Masters|Keyblade Master]]
|position=The Key That Connects Everything
|age=Youth
|age=Youth
|species={{Cat|Species: Human|Human?}}
|species={{Cat|Species: Human|Human}}
|type={{Cat|Type: FC|FC}}
|type={{Cat|Type: FC|FC}}
|source=''{{Cat|Source: Kingdom Hearts|Kingdom Hearts}}''
|source= ''{{Cat|Source: Kingdom Hearts|Kingdom Hearts}}''
|world={{Cat|Character: Traveler|Traveler}}
|world={{Cat|Character: Traveler|Traveler}}
|music=[https://www.youtube.com/watch?v=CISRUbuJxEs Utada Hikaru, "Hikari" (Instrumental Version)]
|music=[https://www.youtube.com/watch?v=KGidvt4NTPIUtada Hikaru, "Hikari"]
|quote=You gotta try and think positive.
|quote=You've been hanging around darkness for too long. You gotta try and think positive.
|quoteby=Himself
|quoteby=Himself
|notes=Sora was born [[Between Worlds]] in a place known as [[Destiny Island]]. Charged with exploring and helping to protect the other worlds -- such as [[Superia]], [[Sangria]], [[Arcadia]], and [[Futura]] -- he is a hero who adapts to reflect the land he's visiting. His most sacred duty is to ensure the sanctity and security of the worlds and the balance between them, helping to ensure that the paths between them remain safe and that no one world threatens any of the others.
|notes=Sora was born [[Between Worlds]] in a place known as [[Destiny Island]]. Charged with exploring and helping to protect the other worlds -- such as [[Superia]], [[Sangria]], [[Arcadia]], and [[Futura]] -- he is a hero who adapts to reflect the land he's visiting.  
|pers=Sora is, on one level, just a really good guy. He's pure of heart, not in the sense that he's been totally sheltered his whole life, but in that he really is good and compassionate within himself. He cares a great deal for others, even those he doesn't know, but he'd do almost anything for a friend. He is very open-minded and tolerant of others and honestly doesn't understand the word "hate" on an emotional level -- he's never felt it before. In some ways, he really is still an innocent. He's been through some rough times, but he's always come out with his idealism and good heart intact. He's naturally very straight forward, disinclined to lie or deceive, and rather friendly. He tends to believe the best of others whenever he can and accepts them for who they are quite readily. Everyone has flaws, and so he is not inclined to condemn others for their shortcomings when he knows he has plenty of his own.
|bg=In ancient days, a force known as the Darkness arose from beyond the stars. It sought out living creatures and worlds to consume. When it consumed a person's heart, they became shadows of their former selves, heartless minions to the Darkness. Long ago, a wise king named Ansem became one of the first known Keyblade Masters, taking on apprentices to oppose the Darkness. [[File:Destiny Island.jpg|right|thumb|border|150px|link=Destiny Island| [[Destiny Island]] ]] One of these apprentices, Xehanort, would betray the king and banish him into the shadows of the Darkness itself. Xehanort's lust for power led him to tap deeply into the Darkness, corrupting him and the other apprentices and transforming them into shadows of their former selves. Those who had suffered this fate eventually formed the shadowy Organization XIII, dedicated to saving themselves from the Darkness they had tapped into. However, Xehanort secretly craved greater power, threatening to break barriers between worlds and cause chaos and destruction. This unleashed a tide of Darkness on a place called Destiny Island, which existed in a vast ocean Between Worlds.<br/><br/>Sora was born on [[Destiny Island]], where he grew up with his friends and family. However, when he was fourteen, the place was swept by a wave of Darkness, and Sora and several of his friends were drawn into the conflict. Sora was carried on a strange adventure across other worlds. First traveling to Arcadia, there he learned to use magic and to oppose the powers of Darkness that might threaten the various worlds. So, he became a Keyblade Master, wielding a magical Keyblade as a keeper of the ways between worlds and a defender of those worlds. This led him to find various allies, and together they confronted and seemingly defeated Xehanort, though it always remains possible that the villain might return one day. Since then, Organization XIII still exists, though not without occasional changes to its membership and purposes. Sora has met allies and enemies along his way, encountering many strange stories and situations, but he always returns where he is needed and often wanders the worlds, seeking to help each world's heroes and defenders.
|sheet=


== SKILLS ==
Along with the other [[Guardians of Light]], he defeated Xehanort's Organization XIII, which sought to overrun the worlds with Darkness. He helped to redeem those victimized by the Organization and restored even the friends he thought he had lost, even when it cost him dearly.


<strong>ATHLETICS</strong>: ''Expert'' - Sora is exceptionally athletic, able to leap, climb, dodge, tumble, and so forth with the very best of them.  
As a guardian, his most sacred duty is to ensure the sanctity and security of the worlds and the balance between them, helping to ensure that the paths between them remain safe and that no one world threatens any of the others.


<strong>BRAWLING</strong>: ''Novice'' - Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.  
|pers=Sora is, on one level, just a really good guy. He's pure of heart, not in the sense that he's been totally sheltered his whole life, but in that he really is good and compassionate within himself. He cares a great deal for others, even those he doesn't know, but he'd do almost anything for a friend. He is very open-minded and tolerant of others and honestly doesn't understand the word "hate" on an emotional level -- he's never felt it before. In some ways, he really is still an innocent. He's been through some rough times, but he's always come out with his idealism and good heart intact. He's naturally very straight forward, disinclined to lie or deceive, and rather friendly. He tends to believe the best of others whenever he can and accepts them for who they are quite readily. Everyone has flaws, and so he is not inclined to condemn others for their shortcomings when he knows he has plenty of his own.
|bg=In ancient days, a force known as the Darkness arose from beyond the stars. It sought out living creatures and worlds to consume. When it consumed a person's heart, they became shadows of their former selves, heartless minions to the Darkness. Long ago, a wise king named Ansem became one of the first known Keyblade Masters, taking on apprentices to oppose the Darkness. [[File:Destiny Island.jpg|right|thumb|border|150px|link=Destiny Island| [[Destiny Island]] ]] One of these apprentices, Xehanort, would betray the king and banish him into the shadows of the Darkness itself. Xehanort's lust for power led him to tap deeply into the Darkness, corrupting him and the other apprentices and transforming them into shadows of their former selves. Those who had suffered this fate eventually formed the shadowy Organization XIII, dedicated to saving themselves from the Darkness they had tapped into. However, Xehanort secretly craved greater power, threatening to break barriers between worlds and cause chaos and destruction. This unleashed a tide of Darkness on a place called Destiny Island, which existed in a vast ocean Between Worlds.


<strong>CHARISMA</strong>: ''Competent'' - Sora is charismatic and charming, and he's very good at making friends and speaking sincerely to others.  
Sora was born on [[Destiny Island]], where he grew up with his friends and family. However, when he was fourteen, the place was swept by a wave of Darkness, and Sora and several of his friends were drawn into the conflict. Sora was carried on a strange adventure across other worlds. First traveling to Arcadia, there he learned to use magic and to oppose the powers of Darkness that might threaten the various worlds. So, he became a Keyblade Master, wielding a magical Keyblade as a keeper of the ways between worlds and a defender of those worlds. This led him to find various allies, and together they confronted and seemingly defeated Xehanort, though it always remains possible that the villain might return one day. Since then, Organization XIII still exists, though not without occasional changes to its membership and purposes. Sora has met allies and enemies along his way, encountering many strange stories and situations, but he always returns where he is needed and often wanders the worlds, seeking to help each world's heroes and defenders.|sheet=


<strong>LORE</strong>: ''Novice'' - Sora is far from a lore master, but he has a pretty good basic understanding of everything from mystic phenomena and magical creatures to culture and mathematics.  
==SIGNATURE ABILITY==
===Final Form===
This is, in effect, Sora's "boss battle" form. When a battle has gone on long enough for Sora to build up enough momentum, he can enter his Final Form. In this form he flies freely, seldom even bothering to touch the ground, and his Keyblades respond to his thoughts directly without any need to actually touch them. His attacks become more powerful, his skills in weaponry and magic are elevated, and he wields the strongest form of his Keyblades. Sora can only maintain Final Form for up to a couple of minutes before he reverts to normal, and his other forms become unavailable to him until he's able to recharge.


<strong>PILOTING</strong>: ''Competent'' - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.  
== SKILLS ==
{{Trait|Athletics|Expert||Sora is exceptionally athletic, able to leap, climb, dodge, tumble, and so forth with the very best of them.}}
{{Trait|Brawling|Novice||Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.}}
{{Trait|Charisma|Competent||Sora is charismatic and charming, and he's very good at making friends and speaking sincerely to others.}}
{{Trait|Lore|Novice||Sora is far from a lore master, but he has a pretty good basic understanding of everything from mystic phenomena and magical creatures to culture and mathematics.}}
{{Trait|Piloting|Competent||Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.}}
{{Trait|Spellcasting|Novice||Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.}}
{{Trait|Stealth|Novice||Sora is no kind of ninja, but he can sneak around all right even in some unusual locations, such as in the wilderness or a crumbling ruin.}}
{{Trait|Survival|Competent||Whether the wilds of Arcadia, the streets of Sangria, or the diverse locations of Superia and Futura, Sora is good at knowing how to survive and stay safe in them.}}
{{Trait|Weaponry|Competent||Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade.}}


<strong>SPELLCASTING</strong>: ''Novice'' - Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.
== ABILITIES ==
 
<strong>STEALTH</strong>: ''Novice'' - Sora is no kind of ninja, but he can sneak around all right even in some unusual locations, such as in the wilderness or a crumbling ruin.


<strong>SURVIVAL</strong>: ''Competent'' - Whether the wilds of Arcadia, the streets of Sangria, or the diverse locations of Superia and Futura, Sora is good at knowing how to survive and stay safe in them.  
{{Trait|Agility|Enhanced|Power|In his default form, Sora has Enhanced level agility. He's able to defy the normal limits of human ability, from running up or along walls to launching himself long-distance across a space in a tremendous leaps. He is especially capable of complex acrobatic maneuvers.


<strong>WEAPONRY</strong>: ''Competent'' - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade.
By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.}}
{{Trait|Elemental Magic|Basic|Magic|Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.}}


== ABILITIES ==
{{Trait|Keyblade|Enhanced|Weapon|
<gallery mode="packed" style="float:right;">
File:Keyblade - Kingdom Key.png|The Kingdom Key
</gallery>This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.


<strong>TRANSFORMATION</strong> - Using the power of the Keyblade, Sora is able to transform into various other forms. Each form comes with different particular abilities, as will be detailed in his +forms information. Each form also adapts to the world he's in, so while some forms are most suited to a particular world--such as the Crimefighter form for Superia and the Paladin form for Arcadia--they will still adapt, one way or another, to the world around him. In Arcadia, his Crimefighter form might more resemble a Robin Hood figure, while in Futura his Swashbuckler form might be a spacer type, and so forth. Even so, he tends to rely more heavily on certain forms in particular worlds.  
In default form, Sora wields the Keyblade's standard Kingdom Key variant.}}
{{Trait|Restorative Magic|Basic|Magic|Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.}}
{{Trait|Strength|Basic|Power|In his default form, Sora has strength typical of a healthy, active human being.}}
[[File:Sora - Crimefighter.png|right|150px|Sora in a [[Superia]] look]]
{{Trait|Toughness|Enhanced|Power|Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.}}
{{Trait|Transformation|||Using the power of the Keyblade and his enchanted clothing, Sora is able to transform into various other forms. Each form comes with different particular abilities, as will be detailed in his Forms information.}}
{{Trait|Traveling|Supreme|Power|Even without the Kingdom or other such methods, Sora is able to travel between worlds. The keyblade allows Sora to open any existing doors between worlds and safely travel the paths between them without becoming lost. This does not let him control where a doorway will lead, only to open or close it.


<strong>TRAVELING</strong> - Even without the Kingdom or other such methods, Sora is able to travel between worlds. This is made much easier with the Keyblade, but Sora himself is a "key" of sorts, able to open doors between worlds and safely travel the paths between them without becoming lost. Notably, without the Keyblade or the Kingdom ship, this is not a very precise ability, meaning that he can open a door between worlds, but he may not have much control over where in the world that gate will open.  
When traveling to other worlds, Sora will adapt to be able to fit in with that world. This is partly achieved by the enchanted clothing he wears, but it can also involve physical changes. For instance, if he enters a world or area where he must exist underwater or in outer space to survive, his body will adapt accordingly. For instance, he might gain the form of a merman, trading his legs for a dolphin's tail.


<strong>WILLPOWER</strong>: ''Supreme-level Power'' - Sora's most personal power is the strength of his heart. Even when all else is stripped away, he has the mental and spiritual fortitude to keep fighting and never give up or betray his principles. This enables him to better resist compulsion, intimidation, or anything else that would compromise his free will, though it does not grant him special defenses against damaging mind-based attacks or prevent others from, say, reading his thoughts.  
In more commonplace uses, Sora is able to lock or unlock just about any door, from a mundane door to a magical portal between worlds. There are very few locks that he cannot cause to open, and if he magically seals a lock, it becomes very difficult to open without a similar power.}}
{{Trait|Willpower|Supreme|Power|Sora's most personal power is the strength of his heart. Even when all else is stripped away, he has the mental and spiritual fortitude to keep fighting and never give up or betray his principles. This enables him to better resist compulsion, intimidation, or anything else that would compromise his free will, though it does not grant him special defenses against damaging mind-based attacks or prevent others from, say, reading his thoughts.}}


== ADVANTAGES ==
== ADVANTAGES ==
[[File:Castle of Delights.jpg|right|thumb|150px|border|link=Castle of Delights| [[Castle of Delights]] ]]
[[File:Castle of Delights.jpg|right|thumb|150px|border|link=Castle of Delights| [[Castle of Delights]] ]]
{{Trait|Castle of Delights|||The Guardians of Light operate out of a place Between Worlds known as the Castle of Delights. They do not control the castle, but it recognizes them as allies and allows them to dwell there in safety and use it as a base of operations in their fight against the Darkness. The castle is a virtually impregnable magical fortress whose power shields its occupants and sustains them. Attacking it is quite a fool's errand, but those who occupy the castle must in return offer hospitality and the delights of the castle to anyone who is able to find it and comes in peace. As such, when they aren't busy fighting the Darkness or aiding other worlds, the Guardians of Light sometimes find themselves serving as unofficial guides, hosts, or caretakers at the castle, as needed.}}
{{Trait|Enchanted Clothing|||Sora's clothing was granted to him by a group of good fairies to aid in his quest, and it grants him certain abilities. For one, it helps him channel his power to take on different forms, each with its own advantages, as detailed in his Forms information. Secondarily, his clothing adapts itself to the different worlds Sora visits, such as taking on the appearance of a caped crusader in Superia or a fantasy hero in Arcadia.}}
{{Trait|Gear|||There are a variety of simple, commonplace supplies any smart adventurer keeps on hand. Sora has good quality clothing, a few camping supplies, rations, a supply of healing potions, and other simple things that get him through the day. He also carries a few personal effects with primarily sentimental value.}}
{{Trait|Keyblade Master|||As one of the Guardians of Light, Sora is able to access their various resources. These include access to the Castle of Delights, which they operate out of, the Keyblade itself, and their form-changing aerospace craft, the Kingdom. Naturally, it also includes whatever other members of the Guardians of Light are also active at the time.}}
{{Trait|Resources|||While he is certainly not rich, Sora has a small store of coin saved up from the last couple of years. He is usually able to support his fairly meager needs with whatever jobs he can find, and even add a little to this stash at times.}}
[[File:The Kingdom.jpg|right|thumb|150px|border|link=The Kingdom|''[[The Kingdom]]'']]
[[File:The Kingdom.jpg|right|thumb|150px|border|link=The Kingdom|''[[The Kingdom]]'']]
<strong>CASTLE OF DELIGHTS</strong> - The Keyblade Masters operate out of a place Between Worlds known as the [[Castle of Delights]]. They do not control the castle, but it recognizes them as allies and allows them to dwell there in safety and use it as a base of operations in their fight against the Darkness. The castle is a virtually impregnable magical fortress whose power shields its occupants and sustains them. Attacking it is quite a fool's errand, but those who occupy the castle must in return offer hospitality and the delights of the castle to anyone who is able to find it and comes in peace. As such, when they aren't busy fighting the Darkness or aiding other worlds, the Keyblade Masters sometimes find themselves serving as unofficial guides, hosts, or caretakers at the castle, as needed.  
{{Trait|The Kingdom|||The Guardians of Light have an aerospace ship of magical nature called ''[[The Kingdom]]''. Classified as a General Utility Mobile Modular Interface ship, it can be an airship, a jet, a starship--whatever it needs to be, depending on what world it travels to. It has Enhanced-level armor and weaponry, able to stand up reasonably well in a fight, but its main purpose is to facilitate travel between Worlds with greater speed and safety than mere wandering might allow. The ship is small and not really designed for long-term occupation, but it has sufficient accommodations to make long journeys tolerable.}}
 
== WEAKNESSES ==
{{Trait|Enemies|||Sora has made a few enemies since becoming a Keyblade Master. Among these enemies are the shadowy Organization XIII and the fallen Keyblade Master, Xehanort, who founded it. The greatest enemy, of course, is the Darkness, itself, an otherworldly force that seeks to consume everything light and living in all the worlds. On a small scale, it can claim a person's heart, transforming them into a heartless shade-minion, but on the grand scale, it can consume entire worlds, and this is what the Guardians of Light must always fight to oppose. They are not alone in this fight, of course, as the Darkness takes many forms and is opposed by many heroes, but they are staunchly dedicated to their cause.}}
{{Trait|Keyblade|||Sora requires the Keyblade to change into his powered-up forms, making his abilities extremely limited without it.}}
{{Trait|Loyal|||Sora is loyal to a fault, and he will do literally anything, even sacrifice his own life, to protect others.}}


<strong>GEAR</strong> - There are a variety of simple, commonplace supplies any smart adventurer keeps on hand. Sora has good quality clothing, a few camping supplies, rations, a supply of healing potions, and other simple things that get him through the day. He also carries a few personal effects with primarily sentimental value.
= Valor Form =
==SKILLS==


<strong>KEYBLADE MASTER</strong> - As one of the Keyblade Masters, Sora is able to access their various resources. These include access to the Castle of Delights, which they operate out of, the Keyblade itself, and their form-changing aerospace craft, the Kingdom. Naturally, it also includes whatever other members of the Keyblade Masters are also active at the time.  
{{Trait|Brawling|Novice||Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.}}


<strong>RESOURCES</strong> - While he is certainly not rich, Sora has a small store of coin saved up from the last couple of years. He is usually able to support his fairly meager needs with whatever jobs he can find, and even add a little to this stash at times.  
{{Trait|Spellcasting|Novice||Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.}}


<strong>''THE KINGDOM''</strong> - The Keyblade Masters have an aerospace ship of magical nature called ''[[The Kingdom]]''. Classified as a General Utility Mobile Modular Interface ship, it can be an airship, a jet, a starship--whatever it needs to be, depending on what world it travels to. It has Enhanced-level armor and weaponry, able to stand up reasonably well in a fight, but its main purpose is to facilitate travel between Worlds with greater speed and safety than mere wandering might allow. The ship is small and not really designed for long-term occupation, but it has sufficient accommodations to make long journeys tolerable.
{{Trait|Weaponry|Expert||Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In his Valor form, his swordsmanship is increased to Expert level.}}


== WEAKNESSES ==
==ABILITIES==


<strong>ENEMIES</strong> - Sora has made a few enemies since becoming a Keyblade Master. Among these enemies are the shadowy Organization XIII and the fallen Keyblade Master, Xehanort, who founded it. The greatest enemy, of course, is the Darkness, itself, an otherworldly force that seeks to consume everything light and living in all the worlds. On a small scale, it can claim a person's heart, transforming them into a heartless shade-minion, but on the grand scale, it can consume entire worlds, and this is what the Keyblade Masters must always fight to oppose. They are not alone in this fight, of course, as the Darkness takes many forms and is opposed by many heroes, but they are staunchly dedicated to their cause.  
{{Trait|Elemental Magic|Basic|Magic|Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.}}


<strong>KEYBLADE</strong> - Sora requires the Keyblade to change into his powered-up forms, making his abilities extremely limited without it.  
{{Trait|Restorative Magic|Basic|Magic|Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.}}


<strong>LOYAL</strong> - Sora is loyal to a fault, and he will do literally anything, even sacrifice his own life, to protect others.
{{Trait|Agility|Supreme|Power|In his Valor form, Sora has Supreme level agility. He's able to defy the normal limits of human ability to superlative levels, dancing effortlessly up or along walls to launching himself long-distance across a space in gravity-defying leaps. He is especially capable of complex acrobatic maneuvers.


= DEFAULT FORM =
By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.}}
==SKILLS==


<strong>BRAWLING</strong>: - Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.  
{{Trait|Keyblade|Enhanced|Weapon|
<gallery mode="packed" style="float:right;">
File:Keyblade - Sleeping Lion.png|Sleeping Lion
File:Keyblade - Kingdom Key.png|The Kingdom Key
</gallery>
This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.


<strong>PILOTING</strong>: - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.  
In Valor form, Sora's Keyblade takes on dual wield configuration. He wields the Keyblade's Sleeping Lion variant, while the Kingdom Key floats beside him, wielded by unseen force and responding to his will alone.}}


<strong>STEALTH</strong>: - Sora is no kind of ninja, but he can sneak around all right even in some unusual locations, such as in the wilderness or a crumbling ruin.
= Wisdom Form =
==SKILLS==


<strong>WEAPONRY</strong>: - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade.
{{Trait|Spellcasting|Competent||Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells. In his Wisdom form, he receives an enhancement to his spellcasting abilities, allowing him to perform at a higher level than normal, so he operates at Competent rather than Novice ability.}}


==ABILITIES==
==ABILITIES==


<strong>BARRIER MAGIC</strong>: ''Basic-level Magic'' - Sora is able to cast magic that summons mystic barriers that provide a measure of defense against magical damage or unwanted effects. As yet, he cannot use this magic to create physical wards or shields.  
{{Trait|Keyblade|Enhanced||
 
<gallery mode="packed" style="float:right;">
<strong>BLIZZARD MAGIC</strong>: ''Basic-level Magic'' - Sora can cast basic ice-based magic, such as conjuring a blast of frost or freezing small objects.  
File:Keyblade - Shooting Star.png|Shooting Star
 
</gallery>
<strong>CURE MAGIC</strong>: ''Basic-level Magic'' - Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons.  
This blade allows Sora to open doors to other worlds and travel through them. This version of the keyblade is blunt, more like a nightstick than a sword, but it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.
 
<strong>FIRE MAGIC</strong>: ''Basic-level Magic'' - Sora can cast basic fire-based magic, such as summoning or dousing flames or throwing a simple fireball.  
 
<strong>THUNDER MAGIC ME</strong>: ''Basic-level Magic'' - Sora can cast basic lightning-based magic, such as summoning a simple lightning bolt or channeling electricity through his touch.  


<strong>AGILITY</strong>: ''Basic-level Power'' - In his default form, Sora has agility typical of a healthy, active human being.
In Wisdom form, Sora wields the Keyblade's Shooting Star variant, which fires magic missiles of arcane power instead of being wielded like a "sword."}}
[[File:Keyblade - Kingdom Key.png|right|100px]]
<strong>STRENGTH</strong>: ''Basic-level Power'' - In his default form, Sora has strength typical of a healthy, active human being.  


<strong>TOUGHNESS</strong>: ''Enhanced-level Power'' - Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.  
{{Trait|Elemental Magic|Enhanced|Magic|Sora can cast enhanced-level elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a potent fireball; conjuring a blast of frost or freezing mid-sized objects; summoning a chain of lightning bolts or channeling electricity through his touch; summoning a powerful blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating moderate earthquake attacks. With more training, he would also be able to cast a wider variety of spells.}}


<strong>KEYBLADE</strong>: ''Enhanced-level Weapon'' - This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings. In this form, Sora's Keyblade is in its default state, the "Kingdom Key" configuration.
{{Trait|Restorative Magic|Enhanced|Magic|Sora can cast moderate restorative magic, healing serious injuries or curing ailments, such as various sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.}}


= PALADIN FORM =
= Master Form =
==SKILLS==
==SKILLS==
[[File:Sora_-_Paladin.png|right|200px]]
<strong>BRAWLING</strong>: - Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.


<strong>PILOTING</strong>: - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.  
{{Trait|Brawling|Novice||Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.}}


<strong>STEALTH</strong>: - Sora is no kind of ninja, but he can sneak around all right even in some unusual locations, such as in the wilderness or a crumbling ruin.  
{{Trait|Spellcasting|Novice||Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.}}


<strong>WEAPONRY</strong>: - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In his Paladin form, his swordsmanship is increased to Expert level.
{{Trait|Weaponry|Expert||Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In Master form, his swordsmanship is increased to Expert level.}}


==ABILITIES==
==ABILITIES==


<strong>BARRIER MAGIC</strong>: ''Enhanced-level Magic'' - Sora is able to cast magic that summons mystic barriers that provide strong defense against magical damage or unwanted effects. As yet, he cannot use this magic to create physical wards or shields.  
{{Trait|Elemental Magic|Basic|Magic|Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.}}


<strong>CURE MAGIC</strong>: ''Enhanced-level Magic'' - Sora can cast moderate restorative magic, healing serious injuries or curing ailments, such as various sicknesses or poisons.  
{{Trait|Restorative Magic|Basic|Magic|Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.}}


<strong>LIGHT MAGIC</strong>: ''Enhanced-level Magic'' - In Paladin form, Sora can cast light-based or holy magic, dealing Enhanced damage to "evil" beings, undead, or creatures of Darkness but only Basic damage against light-aligned creatures or beings.
{{Trait|Agility|Enhanced|Power|In his Master form, Sora has Enhanced level agility and is especially capable of complex acrobatic maneuvers.}}
[[File:Keyblade - Ultima Weapon.png|right|100px]]
<strong>AGILITY</strong>: ''Enhanced-level Power'' - In his Paladin form, Sora has Enhanced level agility and is especially capable of complex acrobatic maneuvers.  


<strong>TOUGHNESS</strong>: ''Enhanced-level Power'' - Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.  
{{Trait|Keyblade|Enhanced|Weapon|
<gallery mode="packed" style="float:right;">
File:Keyblade - Lionheart.png|Lionheart
File:Keyblade - Kingdom Key.png|The Kingdom Key
</gallery>
This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.


<strong>KEYBLADE</strong>: ''Enhanced-level Weapon'' - This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings. In this form, Sora's Keyblade is in its "Ultima Weapon" configuration, though the blade is not at its full power.
In Master form, Sora's Keyblade takes on a version of dual wield configuration. He wields the Keyblade's Lionheart variant, while the Kingdom Key floats beside him, wielded by unseen force and responding to his will alone.}}


= CRIMEFIGHTER FORM =
= Limit Form =
==SKILLS==
==SKILLS==
[[File:Sora_-_Crimefighter.png|right|175px]]
<strong>BRAWLING</strong>: - In Crimefighter form, Sora's brawling ability is increased to Expert level, granting him significant skill in unarmed combat.


<strong>PILOTING</strong>: - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.  
{{Trait|Brawling|Novice||Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.}}


<strong>STEALTH</strong>: - In Crimefighter form, Sora's Stealth is elevated to Competent level.  
{{Trait|Spellcasting|Novice||Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.}}


<strong>WEAPONRY</strong>: - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade.
{{Trait|Weaponry|Competent|Expert|Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In Limit form, his swordsmanship is increased to Expert level.}}


==ABILITIES==
==ABILITIES==


<strong>AGILITY</strong>: ''Enhanced-level Power'' - In his Crimefighter form, Sora has Enhanced level agility and is especially capable of complex acrobatic maneuvers.  
{{Trait|Keyblade|Enhanced||
<gallery mode="packed" style="float:right;">
File:Keyblade - Starlight.png|Starlight
</gallery>
This blade allows Sora to open doors to other worlds and travel through them. This version of the keyblade is blunt, more like a nightstick than a sword, but it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.
 
In Limit form, Sora wields the Starlight variant.}}


<strong>TOUGHNESS</strong>: ''Enhanced-level Power'' - Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.
{{Trait|Elemental Magic|Basic|Magic|Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.}}
[[File:Keyblade - Lionheart.png|right|100px]]
<strong>BLAST PELLETS</strong>: ''Basic-level Weapon'' - In his Crimefighter form, Sora's fire magic takes the form of small pellets that deliver a Basic incendiary effect.  


<strong>FREEZE PELLETS</strong>: ''Basic-level Weapon'' - In his Crimefighter form, Sora's blizzard magic takes the form of small pellets that deliver a Basic level flash-freeze effect.  
{{Trait|Restorative Magic|Basic|Magic|Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.}}


<strong>KEYBLADE</strong>: ''Enhanced-level Weapon'' - This blade allows Sora to open doors to other worlds and travel through them. This version of the keyblade is blunt, more like a nightstick than a sword, but it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings. In this form, Sora's Keyblade is in its "Lionheart" configuration.  
{{Trait|Agility|Enhanced|Power|In his Limit form, Sora has Enhanced level agility. He's able to defy the normal limits of human ability, from running up or along walls to launching himself long-distance across a space in a tremendous leaps. He is especially capable of complex acrobatic maneuvers.


<strong>SHOCK PELLETS</strong>: ''Basic-level Weapon'' - In his Crimefighter form, Sora's thunder magic takes the form of small pellets that deliver a Basic level electric shock.
By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.}}


= WEREWOLF FORM =
= Rage Form =
==SKILLS==
==SKILLS==


<strong>BRAWLING</strong>: - In Werewolf form, Sora's brawling ability is increased to Competent level, granting him moderate skill in unarmed combat.  
{{Trait|Brawling|Competent||In Rage form, Sora's brawling ability is increased to Competent level, granting him moderate skill in unarmed combat.}}


<strong>PILOTING</strong>: - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.  
{{Trait|Spellcasting|Novice||Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.}}


<strong>STEALTH</strong>: - In Werewolf form, Sora's Stealth is elevated to Competent level.  
{{Trait|Weaponry|Novice||Sora is normally a very capable swordsman, and he is particularly skilled at using the Keyblade; however, in his Rage form he focuses on natural, unarmed attacks and loses his talent for wielding additional weaponry.}}


<strong>WEAPONRY</strong>: - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade.
==ABILITIES==
[[Image:Sora - Rage Form.png|right|250px|Rage Form]]
{{Trait|Keyblade|||In Rage form, Sora is unable to summon his Keyblade and relies entirely on his natural weapon attacks.}}


==ABILITIES==
{{Trait|Elemental Magic|Basic|Magic|Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.}}


<strong>AGILITY</strong>: ''Enhanced-level Power'' - In his Werewolf form, Sora has Enhanced level agility and is especially capable of complex acrobatic maneuvers.  
{{Trait|Restorative Magic|Basic|Magic|Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.}}


<strong>NATURAL WEAPONS</strong>: ''Enhanced-level Power'' - In his Werewolf form, Sora has Enhanced level fangs and claws.  
{{Trait|Strength|Enhanced|Power|In his Rage form, Sora has Enhanced level strength and is far more physically powerful than an ordinary human being.}}


<strong>SENSES</strong>: ''Enhanced-level Power'' - In his Werewolf form, Sora has Enhanced level senses, including keen vision, the ability to see clearly in the dark, sense of smell and hearing akin to a wolf's, and so forth.  
{{Trait|Agility|Enhanced|Power|In his Rage form, Sora has Enhanced level agility. He's able to defy the normal limits of human ability, from running up or along walls to launching himself long-distance across a space in a tremendous leaps. He is especially capable of complex acrobatic maneuvers.
[[File:Keyblade - Fenrir.png|right|100px]]
<strong>STRENGTH</strong>: ''Enhanced-level Power'' - In his Werewolf form, Sora has Enhanced level strength and is far more physically powerful than an ordinary human being.  


<strong>TOUGHNESS</strong>: ''Enhanced-level Power'' - Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.  
By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.}}


<strong>KEYBLADE</strong>: ''Enhanced-level Weapon'' - This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings. In this form, Sora's Keyblade is in its "Fenrir" configuration.
{{Trait|Natural Weapons|Enhanced|Power|In his Rage form, Sora has Enhanced-level fangs and claws.}}


= SWASHBUCKLER FORM =
= Final Form =
==SKILLS==
==SKILLS==


<strong>BRAWLING</strong>: - In Swashbuckler form, Sora's brawling ability is increased to Expert level, granting him significant skill in unarmed combat.  
{{Trait|Brawling|Novice||Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.}}
 
{{Trait|Spellcasting|Competent||Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells. In his Final form, he receives an enhancement to his spellcasting abilities, allowing him to perform at a higher level than normal, so he operates at Competent rather than Novice ability.}}


<strong>PILOTING</strong>: - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle. In Swashbuckler form, his piloting is increased to Expert level.  
{{Trait|Weaponry|Expert||Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In his Final form, his swordsmanship is increased to Expert level.}}


<strong>STEALTH</strong>: - In Swashbuckler form, Sora's Stealth is elevated to Competent level.
==ABILITIES==


<strong>WEAPONRY</strong>: - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In Swashbuckler form, his swordsmanship is increased to Expert level.
{{Trait|Elemental Magic|Basic|Magic|Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.}}


==ABILITIES==
{{Trait|Restorative Magic|Basic|Magic|Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.}}
[[File:Keyblade - Sleeping Lion.png|right|100px]]
<strong>AGILITY</strong>: ''Enhanced-level Power'' - In his Swashbuckler form, Sora has Enhanced level agility and is especially capable of complex acrobatic maneuvers.  


<strong>TOUGHNESS</strong>: ''Enhanced-level Power'' - Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.  
{{Trait|Keyblade|Supreme|Weapon|
<gallery mode="packed" style="float:right;">
File:Keyblade - Ultima Weapon.png|Ultima Weapon
File:Keyblade - Two Become One.png|Two Become One
</gallery>
This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.


<strong>KEYBLADE</strong>: ''Enhanced-level Weapon'' - This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings. In this form, Sora's Keyblade is in its "Sleeping Lion" configuration.
In Final form, Sora's Keyblade takes on dual wield configuration, both blades floating beside him, wielded by unseen forces and responding to his will alone. He wields the Keyblade's Ultima Weapon variant, maximizing its attack power, supported by the Two Become One variant, which embodies his connection to Roxas.}}
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}}[[Category:Character]]
[[Category:Character]]

Latest revision as of 08:34, 24 October 2026

Character.png Sora.jpg

Full Name:
Sora
Position:
The Key That Connects Everything
Age:
Youth
Species:
Type:
World:
Music:

The Key That Connects Everything
Quote-open.png You've been hanging around darkness for too long. You gotta try and think positive. Quote-close.png
— Himself

Sora was born Between Worlds in a place known as Destiny Island. Charged with exploring and helping to protect the other worlds -- such as Superia, Sangria, Arcadia, and Futura -- he is a hero who adapts to reflect the land he's visiting.

Along with the other Guardians of Light, he defeated Xehanort's Organization XIII, which sought to overrun the worlds with Darkness. He helped to redeem those victimized by the Organization and restored even the friends he thought he had lost, even when it cost him dearly.

As a guardian, his most sacred duty is to ensure the sanctity and security of the worlds and the balance between them, helping to ensure that the paths between them remain safe and that no one world threatens any of the others.

Personality

Sora is, on one level, just a really good guy. He's pure of heart, not in the sense that he's been totally sheltered his whole life, but in that he really is good and compassionate within himself. He cares a great deal for others, even those he doesn't know, but he'd do almost anything for a friend. He is very open-minded and tolerant of others and honestly doesn't understand the word "hate" on an emotional level -- he's never felt it before. In some ways, he really is still an innocent. He's been through some rough times, but he's always come out with his idealism and good heart intact. He's naturally very straight forward, disinclined to lie or deceive, and rather friendly. He tends to believe the best of others whenever he can and accepts them for who they are quite readily. Everyone has flaws, and so he is not inclined to condemn others for their shortcomings when he knows he has plenty of his own.

Background

In ancient days, a force known as the Darkness arose from beyond the stars. It sought out living creatures and worlds to consume. When it consumed a person's heart, they became shadows of their former selves, heartless minions to the Darkness. Long ago, a wise king named Ansem became one of the first known Keyblade Masters, taking on apprentices to oppose the Darkness. One of these apprentices, Xehanort, would betray the king and banish him into the shadows of the Darkness itself. Xehanort's lust for power led him to tap deeply into the Darkness, corrupting him and the other apprentices and transforming them into shadows of their former selves. Those who had suffered this fate eventually formed the shadowy Organization XIII, dedicated to saving themselves from the Darkness they had tapped into. However, Xehanort secretly craved greater power, threatening to break barriers between worlds and cause chaos and destruction. This unleashed a tide of Darkness on a place called Destiny Island, which existed in a vast ocean Between Worlds.

Sora was born on Destiny Island, where he grew up with his friends and family. However, when he was fourteen, the place was swept by a wave of Darkness, and Sora and several of his friends were drawn into the conflict. Sora was carried on a strange adventure across other worlds. First traveling to Arcadia, there he learned to use magic and to oppose the powers of Darkness that might threaten the various worlds. So, he became a Keyblade Master, wielding a magical Keyblade as a keeper of the ways between worlds and a defender of those worlds. This led him to find various allies, and together they confronted and seemingly defeated Xehanort, though it always remains possible that the villain might return one day. Since then, Organization XIII still exists, though not without occasional changes to its membership and purposes. Sora has met allies and enemies along his way, encountering many strange stories and situations, but he always returns where he is needed and often wanders the worlds, seeking to help each world's heroes and defenders.

SIGNATURE ABILITY

Final Form

This is, in effect, Sora's "boss battle" form. When a battle has gone on long enough for Sora to build up enough momentum, he can enter his Final Form. In this form he flies freely, seldom even bothering to touch the ground, and his Keyblades respond to his thoughts directly without any need to actually touch them. His attacks become more powerful, his skills in weaponry and magic are elevated, and he wields the strongest form of his Keyblades. Sora can only maintain Final Form for up to a couple of minutes before he reverts to normal, and his other forms become unavailable to him until he's able to recharge.

SKILLS

Athletics - Expert Level

Sora is exceptionally athletic, able to leap, climb, dodge, tumble, and so forth with the very best of them.

Brawling - Novice Level

Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.

Charisma - Competent Level

Sora is charismatic and charming, and he's very good at making friends and speaking sincerely to others.

Lore - Novice Level

Sora is far from a lore master, but he has a pretty good basic understanding of everything from mystic phenomena and magical creatures to culture and mathematics.

Piloting - Competent Level

Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.

Spellcasting - Novice Level

Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.

Stealth - Novice Level

Sora is no kind of ninja, but he can sneak around all right even in some unusual locations, such as in the wilderness or a crumbling ruin.

Survival - Competent Level

Whether the wilds of Arcadia, the streets of Sangria, or the diverse locations of Superia and Futura, Sora is good at knowing how to survive and stay safe in them.

Weaponry - Competent Level

Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade.

ABILITIES

Power: Agility - Enhanced Level

In his default form, Sora has Enhanced level agility. He's able to defy the normal limits of human ability, from running up or along walls to launching himself long-distance across a space in a tremendous leaps. He is especially capable of complex acrobatic maneuvers. By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.

Magic: Elemental Magic - Basic Level

Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.

Weapon: Keyblade - Enhanced Level

This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings. In default form, Sora wields the Keyblade's standard Kingdom Key variant.

Magic: Restorative Magic - Basic Level

Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.

Power: Strength - Basic Level

In his default form, Sora has strength typical of a healthy, active human being.
Sora in a Superia look

Power: Toughness - Enhanced Level

Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.

Transformation

Using the power of the Keyblade and his enchanted clothing, Sora is able to transform into various other forms. Each form comes with different particular abilities, as will be detailed in his Forms information.

Power: Traveling - Supreme Level

Even without the Kingdom or other such methods, Sora is able to travel between worlds. The keyblade allows Sora to open any existing doors between worlds and safely travel the paths between them without becoming lost. This does not let him control where a doorway will lead, only to open or close it.

When traveling to other worlds, Sora will adapt to be able to fit in with that world. This is partly achieved by the enchanted clothing he wears, but it can also involve physical changes. For instance, if he enters a world or area where he must exist underwater or in outer space to survive, his body will adapt accordingly. For instance, he might gain the form of a merman, trading his legs for a dolphin's tail.

In more commonplace uses, Sora is able to lock or unlock just about any door, from a mundane door to a magical portal between worlds. There are very few locks that he cannot cause to open, and if he magically seals a lock, it becomes very difficult to open without a similar power.

Power: Willpower - Supreme Level

Sora's most personal power is the strength of his heart. Even when all else is stripped away, he has the mental and spiritual fortitude to keep fighting and never give up or betray his principles. This enables him to better resist compulsion, intimidation, or anything else that would compromise his free will, though it does not grant him special defenses against damaging mind-based attacks or prevent others from, say, reading his thoughts.

ADVANTAGES

Castle of Delights

The Guardians of Light operate out of a place Between Worlds known as the Castle of Delights. They do not control the castle, but it recognizes them as allies and allows them to dwell there in safety and use it as a base of operations in their fight against the Darkness. The castle is a virtually impregnable magical fortress whose power shields its occupants and sustains them. Attacking it is quite a fool's errand, but those who occupy the castle must in return offer hospitality and the delights of the castle to anyone who is able to find it and comes in peace. As such, when they aren't busy fighting the Darkness or aiding other worlds, the Guardians of Light sometimes find themselves serving as unofficial guides, hosts, or caretakers at the castle, as needed.

Enchanted Clothing

Sora's clothing was granted to him by a group of good fairies to aid in his quest, and it grants him certain abilities. For one, it helps him channel his power to take on different forms, each with its own advantages, as detailed in his Forms information. Secondarily, his clothing adapts itself to the different worlds Sora visits, such as taking on the appearance of a caped crusader in Superia or a fantasy hero in Arcadia.

Gear

There are a variety of simple, commonplace supplies any smart adventurer keeps on hand. Sora has good quality clothing, a few camping supplies, rations, a supply of healing potions, and other simple things that get him through the day. He also carries a few personal effects with primarily sentimental value.

Keyblade Master

As one of the Guardians of Light, Sora is able to access their various resources. These include access to the Castle of Delights, which they operate out of, the Keyblade itself, and their form-changing aerospace craft, the Kingdom. Naturally, it also includes whatever other members of the Guardians of Light are also active at the time.

Resources

While he is certainly not rich, Sora has a small store of coin saved up from the last couple of years. He is usually able to support his fairly meager needs with whatever jobs he can find, and even add a little to this stash at times.

The Kingdom

The Guardians of Light have an aerospace ship of magical nature called The Kingdom. Classified as a General Utility Mobile Modular Interface ship, it can be an airship, a jet, a starship--whatever it needs to be, depending on what world it travels to. It has Enhanced-level armor and weaponry, able to stand up reasonably well in a fight, but its main purpose is to facilitate travel between Worlds with greater speed and safety than mere wandering might allow. The ship is small and not really designed for long-term occupation, but it has sufficient accommodations to make long journeys tolerable.

WEAKNESSES

Enemies

Sora has made a few enemies since becoming a Keyblade Master. Among these enemies are the shadowy Organization XIII and the fallen Keyblade Master, Xehanort, who founded it. The greatest enemy, of course, is the Darkness, itself, an otherworldly force that seeks to consume everything light and living in all the worlds. On a small scale, it can claim a person's heart, transforming them into a heartless shade-minion, but on the grand scale, it can consume entire worlds, and this is what the Guardians of Light must always fight to oppose. They are not alone in this fight, of course, as the Darkness takes many forms and is opposed by many heroes, but they are staunchly dedicated to their cause.

Keyblade

Sora requires the Keyblade to change into his powered-up forms, making his abilities extremely limited without it.

Loyal

Sora is loyal to a fault, and he will do literally anything, even sacrifice his own life, to protect others.

Valor Form

SKILLS

Brawling - Novice Level

Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.

Spellcasting - Novice Level

Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.

Weaponry - Expert Level

Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In his Valor form, his swordsmanship is increased to Expert level.

ABILITIES

Magic: Elemental Magic - Basic Level

Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.

Magic: Restorative Magic - Basic Level

Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.

Power: Agility - Supreme Level

In his Valor form, Sora has Supreme level agility. He's able to defy the normal limits of human ability to superlative levels, dancing effortlessly up or along walls to launching himself long-distance across a space in gravity-defying leaps. He is especially capable of complex acrobatic maneuvers. By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.

Weapon: Keyblade - Enhanced Level

This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.

In Valor form, Sora's Keyblade takes on dual wield configuration. He wields the Keyblade's Sleeping Lion variant, while the Kingdom Key floats beside him, wielded by unseen force and responding to his will alone.

Wisdom Form

SKILLS

Spellcasting - Competent Level

Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells. In his Wisdom form, he receives an enhancement to his spellcasting abilities, allowing him to perform at a higher level than normal, so he operates at Competent rather than Novice ability.

ABILITIES

Keyblade - Enhanced Level

This blade allows Sora to open doors to other worlds and travel through them. This version of the keyblade is blunt, more like a nightstick than a sword, but it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.

In Wisdom form, Sora wields the Keyblade's Shooting Star variant, which fires magic missiles of arcane power instead of being wielded like a "sword."

Magic: Elemental Magic - Enhanced Level

Sora can cast enhanced-level elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a potent fireball; conjuring a blast of frost or freezing mid-sized objects; summoning a chain of lightning bolts or channeling electricity through his touch; summoning a powerful blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating moderate earthquake attacks. With more training, he would also be able to cast a wider variety of spells.

Magic: Restorative Magic - Enhanced Level

Sora can cast moderate restorative magic, healing serious injuries or curing ailments, such as various sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.

Master Form

SKILLS

Brawling - Novice Level

Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.

Spellcasting - Novice Level

Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.

Weaponry - Expert Level

Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In Master form, his swordsmanship is increased to Expert level.

ABILITIES

Magic: Elemental Magic - Basic Level

Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.

Magic: Restorative Magic - Basic Level

Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.

Power: Agility - Enhanced Level

In his Master form, Sora has Enhanced level agility and is especially capable of complex acrobatic maneuvers.

Weapon: Keyblade - Enhanced Level

This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.

In Master form, Sora's Keyblade takes on a version of dual wield configuration. He wields the Keyblade's Lionheart variant, while the Kingdom Key floats beside him, wielded by unseen force and responding to his will alone.

Limit Form

SKILLS

Brawling - Novice Level

Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.

Spellcasting - Novice Level

Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.

Expert: Weaponry - Competent Level

Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In Limit form, his swordsmanship is increased to Expert level.

ABILITIES

Keyblade - Enhanced Level

This blade allows Sora to open doors to other worlds and travel through them. This version of the keyblade is blunt, more like a nightstick than a sword, but it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.

In Limit form, Sora wields the Starlight variant.

Magic: Elemental Magic - Basic Level

Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.

Magic: Restorative Magic - Basic Level

Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.

Power: Agility - Enhanced Level

In his Limit form, Sora has Enhanced level agility. He's able to defy the normal limits of human ability, from running up or along walls to launching himself long-distance across a space in a tremendous leaps. He is especially capable of complex acrobatic maneuvers. By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.

Rage Form

SKILLS

Brawling - Competent Level

In Rage form, Sora's brawling ability is increased to Competent level, granting him moderate skill in unarmed combat.

Spellcasting - Novice Level

Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.

Weaponry - Novice Level

Sora is normally a very capable swordsman, and he is particularly skilled at using the Keyblade; however, in his Rage form he focuses on natural, unarmed attacks and loses his talent for wielding additional weaponry.

ABILITIES

Rage Form

Keyblade

In Rage form, Sora is unable to summon his Keyblade and relies entirely on his natural weapon attacks.

Magic: Elemental Magic - Basic Level

Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.

Magic: Restorative Magic - Basic Level

Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.

Power: Strength - Enhanced Level

In his Rage form, Sora has Enhanced level strength and is far more physically powerful than an ordinary human being.

Power: Agility - Enhanced Level

In his Rage form, Sora has Enhanced level agility. He's able to defy the normal limits of human ability, from running up or along walls to launching himself long-distance across a space in a tremendous leaps. He is especially capable of complex acrobatic maneuvers. By using touches of elemental magic, Sora can also surf along flat surfaces like tree branches or cables, even over still water, propelled only by magic. He can glide across long distances, and he can even repeatedly jump off of thin air as long as he keeps moving.

Power: Natural Weapons - Enhanced Level

In his Rage form, Sora has Enhanced-level fangs and claws.

Final Form

SKILLS

Brawling - Novice Level

Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.

Spellcasting - Competent Level

Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells. In his Final form, he receives an enhancement to his spellcasting abilities, allowing him to perform at a higher level than normal, so he operates at Competent rather than Novice ability.

Weaponry - Expert Level

Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In his Final form, his swordsmanship is increased to Expert level.

ABILITIES

Magic: Elemental Magic - Basic Level

Sora can cast basic elemental magic, especially based on fire, ice, and lightning. His common spellcasting feats include summoning or dousing flames or throwing a simple fireball; conjuring a blast of frost or freezing small objects; summoning a simple lightning bolt or channeling electricity through his touch; summoning a blast of wind, more commonly to propel himself higher or to aid in deflecting attacks; or even creating minor earthquake attacks. With more training, he would also be able to cast a wider variety of spells.

Magic: Restorative Magic - Basic Level

Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons. With more training, he would also be able to cast a wider variety of spells.

Weapon: Keyblade - Supreme Level

This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. It can also be dismissed and recalled, even thrown like a boomerang and pulled back, and cannot be taken from its owner under most normal circumstances. The Keyblade can change in appearance and weapon style by crafting or finding sentimental or magically charged items to use as a keychain. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings.

In Final form, Sora's Keyblade takes on dual wield configuration, both blades floating beside him, wielded by unseen forces and responding to his will alone. He wields the Keyblade's Ultima Weapon variant, maximizing its attack power, supported by the Two Become One variant, which embodies his connection to Roxas.

Faction Memberships

Guardians of Light

Member of Guardians of Light.

Character Connections

Roxas

Nobody, Twin, Fellow Keyblade Master
Roxas is Sora's Nobody, making them in effect magical twins, but if you ask Sora, Roxas is definitely somebody--somebody important!

Riku

Best Friend
Riku has been Sora's best friend his whole life, and they're even closer than brothers!