<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wildeadventures.net/mw/index.php?action=history&amp;feed=atom&amp;title=Atticus_O%27Sullivan</id>
	<title>Atticus O'Sullivan - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.wildeadventures.net/mw/index.php?action=history&amp;feed=atom&amp;title=Atticus_O%27Sullivan"/>
	<link rel="alternate" type="text/html" href="https://www.wildeadventures.net/mw/index.php?title=Atticus_O%27Sullivan&amp;action=history"/>
	<updated>2026-05-01T22:16:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>https://www.wildeadventures.net/mw/index.php?title=Atticus_O%27Sullivan&amp;diff=6158&amp;oldid=prev</id>
		<title>Prime at 23:32, 6 September 2020</title>
		<link rel="alternate" type="text/html" href="https://www.wildeadventures.net/mw/index.php?title=Atticus_O%27Sullivan&amp;diff=6158&amp;oldid=prev"/>
		<updated>2020-09-06T23:32:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:32, 7 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|source= ''{{Cat|Source: Iron Druid Chronicles|Iron Druid Chronicles}}''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|source= ''{{Cat|Source: Iron Druid Chronicles|Iron Druid Chronicles}}''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|world={{Cat|Character: Sangria|Sangria}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|world={{Cat|Character: Sangria|Sangria}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|music=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Wild Rover (&lt;/del&gt;https://youtu.be/GtDTvfAcUKQ&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|music=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;https://youtu.be/GtDTvfAcUKQ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Wild Rover]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|quote=It's all Irish politics&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|quote=It's all Irish politics&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|quoteby=Himself&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|quoteby=Himself&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Prime</name></author>
	</entry>
	<entry>
		<id>https://www.wildeadventures.net/mw/index.php?title=Atticus_O%27Sullivan&amp;diff=6157&amp;oldid=prev</id>
		<title>Prime: Created page with &quot;{{Character &lt;!-- On the game, type 'wiki &lt;name&gt;' and past the resulting code below this line. --&gt; |facs=&lt;!-- For this section, enter any notable faction/group memberships. --&gt;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.wildeadventures.net/mw/index.php?title=Atticus_O%27Sullivan&amp;diff=6157&amp;oldid=prev"/>
		<updated>2020-09-06T23:30:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Character &amp;lt;!-- On the game, type &amp;#039;wiki &amp;lt;name&amp;gt;&amp;#039; and past the resulting code below this line. --&amp;gt; |facs=&amp;lt;!-- For this section, enter any notable faction/group memberships. --&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Character&lt;br /&gt;
&amp;lt;!-- On the game, type 'wiki &amp;lt;name&amp;gt;' and past the resulting code below this line. --&amp;gt;&lt;br /&gt;
|facs=&amp;lt;!-- For this section, enter any notable faction/group memberships. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- End faction/group memberships. --&amp;gt;&lt;br /&gt;
|assoc=&amp;lt;!-- For this section, enter any important character associations. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End associations. --&amp;gt;&lt;br /&gt;
|fullname=Atticus O'Sullivan&lt;br /&gt;
|aka=Siodhachan O Suileabhain&lt;br /&gt;
|position=Iron Druid&lt;br /&gt;
|age=Young Adult&lt;br /&gt;
|species={{Cat|Species: Human|Immortal Human}}&lt;br /&gt;
|type={{Cat|Type: FC|FC}}&lt;br /&gt;
|source= ''{{Cat|Source: Iron Druid Chronicles|Iron Druid Chronicles}}''&lt;br /&gt;
|world={{Cat|Character: Sangria|Sangria}}&lt;br /&gt;
|music=The Wild Rover (https://youtu.be/GtDTvfAcUKQ)&lt;br /&gt;
|quote=It's all Irish politics&lt;br /&gt;
|quoteby=Himself&lt;br /&gt;
|notes=Atticus O'Sullivan is a 2100 year old Irish Druid who has lived through history's most defining moments, leaving him cynical, world-weary, and usually alone. Recently settled in Port-au-Feu due to the large convergence of supernatural energy found there, he has opened &amp;quot;Third Eye Books and Herbs,&amp;quot; a magical studies store, with his Irish Wolfhound, Oberon.&lt;br /&gt;
|pers=When you've lived over 2,000 years as I have, you can't help but grow cynical and stoic and maybe even a little weary of the world. When people you know life their lives and die, it's easier to just remain alone because that pain never truly fades. That's why I make sure Oberon gets my &amp;quot;Immortali-tea.&amp;quot; I want him to stick around for a long time. It's also hard to get close to people because of the supernatural storms that seem to blow my way, even when I'm not looking for them. Humans are fragile and one stray swing of a God's sword or getting caught in the blast of a Goddess's wrathful magic means they're dead, and there's no binding spell to fix that. Most of the people who stick around in my life are able to take care of themselves and I don't need too keep trying to protect them. If you are trying to get to know me, a good Irish Whiskey's the quickest way to do it, but be prepared: I can get talkative and might even slip into some Irish, so you best be paying attention or have a translator handy. It's those times that you'll see that despite my age, I'm pretty current on your pop culture references as well.&lt;br /&gt;
|bg=So you want to know about this mysterious &amp;quot;Atticus&amp;quot; and how I came to be here in Port-au-Feu? Well, since I was born over 2,100 years ago, I think it's safe to summarize the first couple thousand years in broad strokes. When I took my Druid vows, the Earth chose me and my tattoos appeared at that time. I was a member of the Druid Order, like any other. There was the rise and fall of the Roman Empire...there was the invasion of the Huns...the Christian persecutions...and more recently two World Wars that left many countries ravaged for years. I lived through it all, fought in some of it with magic and skill at arms. You may be wondering why bother with weapons, but I can assure you that having a sword at the ready when your magic fails is the key to survival. One benefit of living as long as I have is you are afforded the chance to train with masters around the world. Throughout that time, many of my brothers and sisters vanished, were killed, or died off. Though I'm sure there are other Druids still out there, I've lost touch with them and have effectively been alone for hundreds of years. It was somewhere in those hundreds of years that the Morrígan and I came to an agreement. Because I willingly helped her daughter out of a difficult situation, the goddess granted me a boon: as long as I did not cross her, she would not come for my soul. That should suffice for your history lesson, so I'll spare you the rest of the details that you're undoubtedly aware of.&lt;br /&gt;
&lt;br /&gt;
The things you probably don't know are that I lived in Arizona for a while and tried my best to stay out of the limelight for a while. I did my best to stay out of the affairs of gods and powerful entities, but things always seem to happen anyways. As things always do, it started with a misunderstanding, except from what I know of it, it was Nuada Silverhand of the Tuatha De Danann who misunderstood. Apparently, a young fae I helped escape her bonded marriage was important to The High King and he sought to balance the scales. I, however, was not in the mood to be balanced and so during the ensuing &amp;quot;discussion,&amp;quot; I escaped not only his ire but also with his sword, Fragarach, as my own form of payback. As with all things in my world, it's all Irish politics, and soon I had several Celtic deities and their allies looking for me. One wanted me dead, the other wanted me in his bed. You can imagine how that week went.&lt;br /&gt;
&lt;br /&gt;
As if that weren't enough for anyone's month, there was a matter of a dispute over a piece of land in Arizona between a pack of werewolves and a newly arrived vampire family. Since it was my home, I got myself involved. Of course, the powers before each group saw that as a problem and more powerful entities were sent to kill me. What is the last druid from my Druid Circle left to do? Well I did what anyone would, I petitioned help from a Trickster God to help me fake my death. The ruse was flawless, and I know sooner or later he's going to call in that favor. Until then, I'm here in Port-au-Feu, about as far from Arizona as I could go. The ley lines are good here, I have my wolfhound Oberon with me, and I'm looking to open a magic shop. Hopefully things will be quiet for a while...&lt;br /&gt;
|sheet= &lt;br /&gt;
|-|&lt;br /&gt;
Sheet=&lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
{{Trait|Athletics|Competent||(Luthchleasaiocht) Atticus has had centuries to hone and train his body, giving him the athletic ability of a professional athlete. He's particularly skilled at long-distance running, jumping, climbing, and swimming.}}&lt;br /&gt;
{{Trait|Brawling|Competent||(Troid sraide) Atticus is first and foremost Irish, and he embodies the Irish reputation for fierceness by being a competent fistfighter, brawler, and wrestler when he needs to be.}}&lt;br /&gt;
{{Trait|Herbalism|Expert||(Luibheolaiocht) Atticus is an accomplished herbalist and, given his lifespan, has forgotten more formulas than most will ever learn in their lifetimes. He is particularly known for his own herbal tea he has named &amp;quot;Immortali-tea,&amp;quot; which he uses regularly to preserve his youth.}}&lt;br /&gt;
{{Trait|Ironworking|Expert||(Obair iarainn) Atticus has spent centuries working with iron and other metals, becoming one of the most skilled smiths around.}}&lt;br /&gt;
{{Trait|Larceny|Competent||(Goid) Atticus has, over the years, needed to rely on less than honest methods, both to ensure his survival and to thwart the plans of greater entities than himself. He is particularly skilled at legerdemain, lock picking, escaping bonds, and palming.}}&lt;br /&gt;
{{Trait|Linguistics|Expert||(Teangeolaiocht) For over 2,000 years, Atticus has lived almost everywhere one could imagine. He has learned almost every common language as well as a number of lost or dead languages. Because of this, he is able to pick up new languages quickly and easily in his travels.}}&lt;br /&gt;
{{Trait|Lore|Expert||(Seanchas) Atticus has spent time in almost every area of the world, learning its customs, myths, and legends. Because of the pacts he's made with powerful entities, he is required to be an expert in the lore and tradition surrounding those relationships.}}&lt;br /&gt;
{{Trait|Survival|Competent||(Maireachtail) Born before the common era, Atticus was well-versed in surviving in harsh environments even before he had his magic. He is able to forage for food, tell the direction he is going no matter the location, and hunt beasts in the wild. He has crafted his own clothes and crude weapons from raw materials. These skills may not be needed in modern times, but he could still put them to use if the need arose.}}&lt;br /&gt;
{{Trait|Swordsmanship|Expert||(Troid claiomh) Having had to fight with weapons since he was born, Atticus is a true master of the blade, particular when wielding Fragarach. With other weapons, his skill varies by how close they are to a sword.}}&lt;br /&gt;
{{Trait|Technology|Novice||(Teicneolaiocht) Despite living in modern times, Atticus is still a bit old fashioned and has not adapted all the technological advances that have come into being. He has a cell phone at least, but often finds the need for many manuals to do the simplest task, such as getting all the settings correct on his washer-dryer or programming his VCR.}}&lt;br /&gt;
{{Trait|Vehicles|Novice||(Gluaistean) Atticus's advanced age has made him much more rooted in the old ways and traditions, particularly when it comes to modern vehicles and conveyances. While he has had to learn to drive out of necessity, he still prefers to walk or earth-slide where he needs to go.}}&lt;br /&gt;
&lt;br /&gt;
== ABILITIES ==&lt;br /&gt;
{{Trait|Bear Charm|Enhanced|Magic|This charm acts as general magic storage, for whenever Atticus needs magic, but is not directly connected to the earth. It gives him an equivalent amount of magic as would be needed for a handful of spells, depending upon the power.}}&lt;br /&gt;
{{Trait|Camouflage Charm|Enhanced|Magic|This charm cloaks Atticus and anyone he's in contact with in near invisibility. This works by blending the targets into the surrounding environment. While it fools the visual senses, it does not offer silence or remove olfactory clues, such that those with enhanced senses might know that someone was in the area even if they couldn't see. Because the magic relies on camouflage and not invisibility, counters such as &amp;quot;see invisibility&amp;quot; would not immediately reveal the targets.}}&lt;br /&gt;
{{Trait|Cold Iron Amulet|Enhanced|Relic|The signature magical item Atticus possesses is his amulet made from Cold Iron. His discovery of a loophole in the interaction of his type of magic and iron, which normally disrupts his type of magic, resulted in his creation of a powerful amulet that lets him resist many types of magic while still wielding his own. This makes him more magically powerful than a normal druid of his tradition because of the charms attached to it, as noted below, and grants him Enhanced-level resistance to magic that would directly affect him. The amulet is bound in to his aura so that it can't be removed by force, a centuries-long and excruciating process he invented that grants him his immunity to iron and, as he descried it, &amp;quot;worth every second.&amp;quot; This also causes his very presence to be unhealthy or harmful to any creatures who happen to be so affected by Cold Iron. It took him centuries and the aid of an Iron Elemental to form.&lt;br /&gt;
&lt;br /&gt;
Attached to his Amulet is a series of Charms which allows him to cast specific types of magic faster. (This applies to the entries listed as Charms under his Abilities.) The ten charms are forged of silver and have the following shapes: Bear Charm (to store energy), Stag, Wolfhound, Stag, and Otter Charms (to shapeshift), a Celtic Sun (to give night vision), a Hammer Silhouette (to give camouflage), Celtic Healing Well (to provide healing), Third-Eye Charm (to give faerie sight), and a Nine-Pointed Star (to protect his soul).}}&lt;br /&gt;
{{Trait|Druid Healing|Supreme|Magic|Getting into and out of the trouble that has found Atticus throughout his life has necessitated the perfection of his magic to heal. His ability to bind living tissue and unbind tissue from invasive living materials such as wood or bone have given him supreme levels of healing himself and others from the most grievous non-mortal wounds.&lt;br /&gt;
&lt;br /&gt;
Some of the applications of this include healing non-fatal wounds, stopping bleeding, removing toxins and diseases, attaching severed limbs, and on his own body even growing additional limbs, though this requires the use of his tattoos and months of time.}}&lt;br /&gt;
{{Trait|Druid Tattoos|Enhanced|Power|When he received his Druid calling for Earth Magic, he was imbued with a complex series of Celtic knot work tattoos that extend from his right arm down his side to the top of his thigh. These tattoos form the basis of his connection with the earth and often glow or seem to shirt when he activates his powers. He is also able to lie on the earth with the tattoos touching the ground to accelerate his healing by a level of magnitude. This allows healing that would take days or weeks to take hours, months to take days, and years to take weeks.}}&lt;br /&gt;
{{Trait|Earth Healing|Enhanced|Power|Whenever Atticus is severely hurt, he can maximize his healing process by lying on bare earth on his right side, so the full extent of his strip of tattoos are touching the ground. The time to heal is proportional to the damage he has sustained.}}&lt;br /&gt;
{{Trait|Earth Magic|Enhanced|Magic|Atticus is over 2,000 years old and a Druid. His knowledge, understanding, and craft of Druid Earth Magic has been honed over that time to levels shared by a limited few. The bulk of Atticus' powers are not stored in his physical body, but granted to him by the Earth itself. He draws power from the Earth through his tattoos when he is physically in contact with the ground. While this gives him access to near-limitless supply for power, it puts him at a major disadvantage when in areas that are paved over or he is otherwise off the ground. He can, however, store a limited amount of power in his Bear charm, which acts as a magic battery.&lt;br /&gt;
&lt;br /&gt;
Atticus's magical abilities are in essence variations on &amp;quot;Binding&amp;quot; and &amp;quot;Unbinding&amp;quot; of organic matter, including both living cells (such as those of a human body) and natural substances such as natural fiber clothing, roots, dirt, wood, and stone. This process can create or break mental or physical connections between these things, as well as alter them at the cellular (or even molecular) level to change them. This allows him to accomplish such feats as forming a telepathic bond with another creature, changing the properties of herbs to achieve specific effects, cause physical objects to attract each other or even fuse, break the bonds within substances so they fall apart, and altering his own body in a variety of ways including healing wounds, shapeshifting, and enhancing his eyesight, strength, and speed. Atticus also has the ability to travel between realms by binding and unbinding himself to the plane.}}&lt;br /&gt;
{{Trait|Faerie Specs Charm|Basic|Magic|This &amp;quot;faerie spectacles&amp;quot; charm provides him the ability to see the magical realm, such as enchantments and auras.}}&lt;br /&gt;
{{Trait|Fragarach|Supreme|Weapon|Known also as &amp;quot;Answerer,&amp;quot; the sword Fragarach deals Supreme level damage. The sword is also able, when placed at a target's throat, to force that person to answer the wielder's questions truthfully. The subject cannot escape nor even move more than a few inches and is compelled by force of will to answer, even if they want to remain silent, unless they can resist Supreme level compulsion. This is activated by the phrase &amp;quot;Freagroidh tu,&amp;quot; meaning &amp;quot;You will answer.&amp;quot; The sword's sharpness allows it to cut through any object or material at the Supreme level. This includes both body armor and shields. Lastly, the sword is able to control the winds in the local area at Enhanced level, increasing their velocity, direction, and temperature for a limited time.&lt;br /&gt;
&lt;br /&gt;
OOC Note: This is, of course, a consent-based ability.}}&lt;br /&gt;
{{Trait|Healing Charm|Enhanced|Magic|In case Atticus needs to heal himself or another quickly, the Healing charm allows him to cast the spell instantly, but still requires magical energy to spend.}}&lt;br /&gt;
{{Trait|Immortal|Enhanced|Magic|In addition to being effectively immortal through use of his &amp;quot;Immortali-tea&amp;quot;, he has also struck a bargain with the Morrígan. Because he gained her favor, she has granted him a boon: given her domain over Fate, he will never be slain in battle if the choice falls to her. He still has to be wary, because it doesn't mean other harbinger gods will extend him the same protection.}}&lt;br /&gt;
{{Trait|Night Charm|Basic|Magic|This charm provides nightvision.}}&lt;br /&gt;
{{Trait|Personal Enhancement|Supreme|Magic|Through the centuries of his life, Atticus has become supremely skilled at using his &amp;quot;binding&amp;quot; and &amp;quot;unbinding&amp;quot; earth magic to enhance his natural abilities. Whether it is binding his muscles more tightly to greatly enhance his strength, binding and unbinding the forces between his feet and the ground to run at extraordinary speeds, or even unbinding cells in his hands to let him squeeze them into small openings, the control he has over his own body is almost without limit.&lt;br /&gt;
&lt;br /&gt;
Some of the applications of this include enhanced strength, enhanced agility, enhanced stamina, hardened skin, healing, increased speed, and shape-shifting.}}&lt;br /&gt;
{{Trait|Shapeshifting Charms|Enhanced|Magic|These charms allow Atticus to shapeshift into his four forms: a hound, a stag, an otter, or an owl. These forms were chosen by the Earth when Atticus was bound to the it during his Tattooing ceremony. His amulet and charms are small enough that he can continue wearing the object while shapeshifted; however, any clothes or other items he was carrying do not change with him.}}&lt;br /&gt;
{{Trait|Soulcatcher Charm|Enhanced|Magic|This is an experimental charm Atticus conceived in 1812. The charm will &amp;quot;catch his soul&amp;quot; if he dies and hold it to his body, while triggering automatic healing of the wound, and then restore his mind (which is backed up every five minutes). Naturally he has not had a chance to test it, but the theory is sound. (Note that at the time of this writing, In Character it has never been given a practical test, so though it will work if used, he does not entirely know that for certain IC.)}}&lt;br /&gt;
&lt;br /&gt;
== ADVANTAGES ==&lt;br /&gt;
{{Trait|Oberon|||Oberon is an Irish Wolfhound that was found by Atticus at a dog rescue facility. Oberon had had trouble being re-homed, due to behavioral issues. Atticus has said that all Oberon needed was someone to understand him. He requires long stories to stay still during baths, and the ability to hunt occasionally to burn off steam -- and Atticus will hunt alongside him while shapeshifted into a hound.&lt;br /&gt;
&lt;br /&gt;
Oberon usually stays home while Atticus is working at Third Eye Books and Herbs...and tends to watch a lot of television (lots of Oprah, and the History Channel). Because Atticus has given Oberon his &amp;quot;Immortali-Tea,&amp;quot; Oberon is immortal as well, having the body of a spry 3-year old. Oberon communicates with Atticus via telepathy.&lt;br /&gt;
&lt;br /&gt;
Once being bound to Atticus, Oberon has learned the English language, although the only person he currently speaks with is Atticus. However, he doesn't have a complete grasp of all the nuances of the English language -- for example, he believes Sir Francis Bacon is the creator of bacon.}}&lt;br /&gt;
{{Trait|Third Eye Books and Herbs|||This is the occult bookstore owned by Atticus in Port-au-Feu. It provides him a good cover story, allows him to meet members of the occult community, and stay up to speed on the supernatural world that seems to be present in this area of the country.}}&lt;br /&gt;
&lt;br /&gt;
== WEAKNESSES ==&lt;br /&gt;
{{Trait|Cannot Directly Harm the Living|||Atticus' magic cannot directly harm a living, sentient being, or the spell would kill him on the spot. A living, sentient being is any creature that is considered alive and has a self-aware sentience. However, the rules of his magic do not prohibit indirect harm. So, while Atticus cannot just stop an enemy's heart with magic, he can increase his own strength to cut an enemy's head off with a sword or use a compound bow with a draw-weight far beyond human capability. A similar loop-hole is that he can bind human cells so long as he is not causing harm, such giving someone a wedgie by binding their underwear to their back, or causing one person to slap another by temporarily binding one's hand to the other's face. Notably, &amp;quot;living, sentient being&amp;quot; does not include mindless undead creatures, such as vampires who have lost their humanity and become killing machines. (This does not include, notably, a werewolf raging under a full moon, as while the creature's behavior might be bestial, they are still alive and their sentient mind is merely sublimated, not gone.) Vampires and constructs that are still sentient would fall under this restriction just like a human.}}&lt;br /&gt;
{{Trait|Earth Separation|||As a Druid, Atticus can draw on a nearly infinite amount of magical power from the Earth itself through his tattoo, but only as long as he's in physical contact with it. That said, artificial materials such as cement or steel do not count as the Earth. Also, were his tattoo removed (through severe damage or by amputation), he would lose his ability to call some or all his magic from the Earth until the tattoo was repaired by another Druid.}}&lt;br /&gt;
{{Trait|Slow Spellcasting|||Normally, his druidic spells would take time to cast as he gathers the energy from the earth, however, he has escaped this weakness through the creation of Charms, each of which has a specific magical purpose, however, they do not allow him do something he couldn't do with a spell. Otherwise, Atticus is able to bring to bear Earth Magic by gathering power, channeling and seeing the result take effect.}}&lt;br /&gt;
{{Trait|Tattoos|||Atticus' tattoos are the source of his powers and his connection to the earth. Severe wounds or damage to those parts of his body may interfere with or inhibit his use of earth magic until he heals. This would not, however, affect his use of the charms on his amulet.}}&lt;br /&gt;
&amp;lt;!-- End wiki code. Only paste above this line.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Prime</name></author>
	</entry>
</feed>